Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
April 17, 2026, 04:32:12 pm
News:
We also have a
Discord channel!
Home
Help
Login
Register
PlaneShift
>>
Fan Area
>>
Fan Art
(Moderators:
Venalan
,
drJack
) >>
Maximum poly count for weapon models.
« previous
next »
Print
Pages: [
1
]
Author
Topic: Maximum poly count for weapon models. (Read 833 times)
Nightrogue
Hydlaa Resident
Posts: 86
Maximum poly count for weapon models.
«
on:
June 09, 2005, 09:45:34 am »
Hi, im just wondering what the reccomended and maximum polygon counts would be for a weapon model, such as a sword or axe. Im a 3d artist in my spare time so I was thinking about doing some weapon concept models.
Logged
He who has a thousand friends has not a friend to spare, while he who has one enemy shall meet him everywhere.
ArcaneFalcon
Hydlaa Notable
Posts: 591
?
(No subject)
«
Reply #1 on:
June 09, 2005, 04:40:07 pm »
250 is probably more than enough to make a decent weapon. Ideally it should be sub 150. Don\'t get too hung up on making weapons, though. PS needs many other things besides swords.
:emerald:
Logged
Neo Neko
Traveller
Posts: 26
(No subject)
«
Reply #2 on:
June 10, 2005, 03:14:06 am »
Things like?
Logged
Taurenthefirst
Guest
(No subject)
«
Reply #3 on:
June 10, 2005, 03:23:27 am »
character models, armor, shields, everyday items (although cherpow seems to have this under control for the most part) like food and bags and stuff like that,
plants are always good too...
Logged
Nightrogue
Hydlaa Resident
Posts: 86
(No subject)
«
Reply #4 on:
June 10, 2005, 09:39:41 am »
On a side note, does Crystal Space support any map types other than diffuse, such as reflection, specular or bump mapping?
Logged
He who has a thousand friends has not a friend to spare, while he who has one enemy shall meet him everywhere.
ArcaneFalcon
Hydlaa Notable
Posts: 591
?
(No subject)
«
Reply #5 on:
June 10, 2005, 09:10:08 pm »
No, no, and no. Actually, CS may support all of those, but PS doesn\'t use them.
:emerald:
Logged
Neo Neko
Traveller
Posts: 26
(No subject)
«
Reply #6 on:
June 11, 2005, 06:11:37 am »
CS supports bump mapping for sure if not the rest of them. But yeah not in PS yet. Hopefully before they leave beta something like that will be implemented. Because it will allow for much more detailed characters while keeping low poly counts.
Logged
Print
Pages: [
1
]
« previous
next »
PlaneShift
>>
Fan Area
>>
Fan Art
(Moderators:
Venalan
,
drJack
) >>
Maximum poly count for weapon models.