Author Topic: Maximum poly count for weapon models.  (Read 839 times)

Nightrogue

  • Hydlaa Resident
  • *
  • Posts: 86
    • View Profile
Maximum poly count for weapon models.
« on: June 09, 2005, 09:45:34 am »
Hi, im just wondering what the reccomended and maximum polygon counts would be for a weapon model, such as a sword or axe. Im a 3d artist in my spare time so I was thinking about doing some weapon concept models.

He who has a thousand friends has not a friend to spare, while he who has one enemy shall meet him everywhere.

ArcaneFalcon

  • Hydlaa Notable
  • *
  • Posts: 591
  • ?
    • View Profile
(No subject)
« Reply #1 on: June 09, 2005, 04:40:07 pm »
250 is probably more than enough to make a decent weapon.  Ideally it should be sub 150.  Don\'t get too hung up on making weapons, though.  PS needs many other things besides swords.

:emerald:

Neo Neko

  • Traveller
  • *
  • Posts: 26
    • View Profile
(No subject)
« Reply #2 on: June 10, 2005, 03:14:06 am »
Things like?

Taurenthefirst

  • Guest
(No subject)
« Reply #3 on: June 10, 2005, 03:23:27 am »
character models, armor, shields, everyday items (although cherpow seems to have this under control for the most part) like food and bags and stuff like that,
plants are always good too... :D

Nightrogue

  • Hydlaa Resident
  • *
  • Posts: 86
    • View Profile
(No subject)
« Reply #4 on: June 10, 2005, 09:39:41 am »
On a side note, does Crystal Space support any map types other than diffuse, such as reflection, specular or bump mapping?

He who has a thousand friends has not a friend to spare, while he who has one enemy shall meet him everywhere.

ArcaneFalcon

  • Hydlaa Notable
  • *
  • Posts: 591
  • ?
    • View Profile
(No subject)
« Reply #5 on: June 10, 2005, 09:10:08 pm »
No, no, and no.  Actually, CS may support all of those, but PS doesn\'t use them.

:emerald:

Neo Neko

  • Traveller
  • *
  • Posts: 26
    • View Profile
(No subject)
« Reply #6 on: June 11, 2005, 06:11:37 am »
CS supports bump mapping for sure if not the rest of them. But yeah not in PS yet. Hopefully before they leave beta something like that will be implemented. Because it will allow for much more detailed characters while keeping low poly counts.