Some really good ideas here. I especially liked the maze idea (the last one that was posted). If you don\'t get all your items back (you missed a monster, or were unable to kill it, those items would appear where you died, while your body goes back to town (or your bond-point, if they use that). The problem with bond-points is one that I\'ve heard about in EQ - griefers and PKers hang around someone\'s bond point and kill them repeatedly for no good reason.
I played a game where if you die, you lose 1% of your total XP. You can then get resurrected by a friend (and you\'d regain most of the XP you lost) or you can type \"recall\" - you\'re calling to the priests to come and get your body. You then appear in the church, resurrected, but you lose another 1%.
Or... you could call out to the gods when you die, and have them raise you, but you lose one random stat point.
Or... (and I suggested this in another thread) you could have a special item, like an amulet, that stores your soul
when you die and helps it return to your body, so that you don\'t have to go to Hell or the Maze or whatever. Such items are EXTREMELY rare and/or expensive - say, you can only get them through a special quest or by doing something really monumental (like saving the ruler\'s life).
In any case, you should have the option of making the death permanent - i.e., you can choose not to have the body raised/returned/resurrected/whatever. The corpse, and all its gear, would just remain where it died, and it could never be raised. Of course, this could also lead to problems with \"friends\" playing someone\'s account and deliberately killing off their character...