> Quite nice, what\'s the polycount on that?
For now, here is the count:
Socle : 1700 faces
Fire tank : 100 faces (17 items)
Dungeon walls (outside) : 2000 faces
Dungeon walls (inside) : 800 faces
Torch : 80 faces (24 items)
But all is not done, for example inside small towers walls and stairs are not created yet. Have also to create inside installations.
> Are you just building this for fun, or does it have a purpose?
Being part of a PS scene...
I imagined creating a small town (have ideas about it but will be happy having more ;o) inside the walls, for example adding a cloitre, shops, houses... The city walls will have ditchs and two entries. I imagined undergronds with entries from inside walls, one inside dungeon and perhaps some secret entries outside city walls. Inside dungeon, I thank about an armory at ground floor, a meeting room with a big round table at first floor, and an observation point at top.
> make something climbable
About climb, I need some informations: what is the max degrees to climb (character with climb skill 150 can climb 90? walls?)
> ohh like a craggy mountain with narry paths and dangerous jumps xD
Will be outside, think about some big mountain with city at top (yes, could be dangerous using bad ways hehe)
About jumps: I work in centimeters and how long a character can jump, and how high? with normals skill, flying capacity...
> > I used the PS actual textures for now.
> Doesn\'t this imply the temporaryness of these textures?
Why, or why not if it\'s for PS ;o)
About textures, I saw copies of same ones in different packs, could it be possible to create differents pack that can be used in on pack scene? Is it possible, like in Quake maps, to create full parts of scenes (using bsp packs) : one pack for a house, and just putting them in some different places, or the only way is to use genmeshes and thingmeshes.
For example, can I create a house1.zip pack with 3D, textures, effects... and use it many times in many scenes?
Gyfu