Author Topic: my anvil model  (Read 716 times)

Gorzhuul

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my anvil model
« on: October 17, 2005, 09:41:56 am »
i want to know what ppl think of my first model ever......

http://img376.imageshack.us/img376/9505/anvil9rp.jpg

ArcaneFalcon

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« Reply #1 on: October 17, 2005, 01:22:15 pm »
Well...it\'s a very low poly anvil.  It\'s pretty hard to crit...  I guess the first thing I\'d tell you to do is get lots of reference pictures.  Just google image search \"anvil.\"  Get tons and tons of reference pictures.  When you have enough, get more.  These will help not only with the mesh, but also with the texture when you get to it.  For now, though, just find a style of anvil you like (and have several pictures of) and edit your anvil to look like it.

Edit: Also, in the future, wireframes would be nice.  Facets are fine too, but you\'ve got a shadow covering up much of the mesh.  Try to eliminate those.  Set up some basic 3 point lighting and it will help immensely.

:emerald:
« Last Edit: October 17, 2005, 01:24:27 pm by ArcaneFalcon »

Induane

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« Reply #2 on: October 19, 2005, 06:47:23 pm »
Gor,

I have the anvil now as you sent it, and have fixed it slightly, and added a uv mapped texture.  Bear in mind that anything posted publicly has little to no chance of being ingame ever.  This is especially important when working within the CoV project, which you are. Our goals are a complete town from the ground up, finished and tested, so anything for the CoV project don\'t post publicly.  Its my fault for not having informed you beforehand, so I apologize.  I\'ve modified the anvil a bit anyways so I don\'t think its much of an issue, and as its a pretty generic thing in a game, I doubt there will be any trouble on down the road. :D

Take care and keep up the good work and learning.