Well...it\'s a very low poly anvil. It\'s pretty hard to crit... I guess the first thing I\'d tell you to do is get lots of reference pictures. Just google image search \"anvil.\" Get tons and tons of reference pictures. When you have enough, get more. These will help not only with the mesh, but also with the texture when you get to it. For now, though, just find a style of anvil you like (and have several pictures of) and edit your anvil to look like it.
Edit: Also, in the future, wireframes would be nice. Facets are fine too, but you\'ve got a shadow covering up much of the mesh. Try to eliminate those. Set up some basic 3 point lighting and it will help immensely.
:emerald: