While this thread started with a suggestion of implementing an animation for logging of, it turned in a nice exchanging of how roleplaying is viewed. Perhaps its place should be General Discussion, then (I haven\'t spotted it earlier since I hardly visit the wishlist section, and I\'ve to say it advance that I haven\'t read it all thoroughfully)
That roleplayers have, each own, a different vision about certain things, it\'s a fact. Still, there should be no problem at all, since, as human beings, we all are minded beings, that allows us to see, analize, and decide, under our own criteria, what fits mosts with our believings, and when roleplaying with another person, that has a different vision about a certain topic, we should be mature enough to deal with that subject with enough care as to not destroy the other (and ours) fun. Even reached a point, I\'d agree that, if that proves to not work, even avoid any reference to the topic.
So, in certain conditions, what here is called pretending that something never happened, isn\'t so, since that never happened. When someone dissapears in the middle of a conversation without having warned previously oocly?
I can think of several answers:
a) That person entered in a place, then crashed, but his 3d model went on running, so there was the chance that another person, when seeing him, could have greeted him.
b) That person was roleplaying with another/s, and had a crash.
c) That person was roleplaying with another/s, and left without warn.
d) You enter a room, and precisely at that moment, that other player logs off, and you see his char \"dissapearing\".
As for a) then indeed, that person never entered the place, so your greet, eventually didn\'t ever took place. (You call it pretending, while it\'s simply avoiding a game flaw to affect your roleplay. Most likely that person will relog again, and reenter the same place again, so things can be, then, roleplayed normally, if no crashes happen again. Just imagine the situation of him arriving at the place, and you, obviously amazed, asking him how he did dissapear previously. Most likely, that players intention wasn\'t making his char dissapear, he simply experienced a crash, and you\'re forcing him to roleplay something that he has never done, simply because you state that you\'ve \"seen\" it.)
As for b) in that case, normally the common agreement is wait for that person, it\'s a matter of decency. One day you\'ll crash too, and you\'d like others involved in the rp to have wait for you. If the person doesn\'t relog, then it\'s on the rest of the rp group to decide how to react, and again, they most commonly decide for the most neutral and unaffecting thing that harms the less possible their own going roleplay. Knowing the other\'s char personality, or even the one that the player behind has, can help to decide the group for a \"natural\" action, that doesn\'t break completely the atmosphere. Simply some time will be lost, commenting, and agreeing with the rest of partners, how to act.
As for c) then that person lacked on politeness. There has to be a warn when someone\'s going to log off. I, personally, try to always state it in an ooc sentence that I will log of, and, even more, to avoid this confusion, that certain players seem to want to have, with dissapearing characters, after having stated oocly that I\'ll log off, I try to find a reason for my char to walk away (it\'s late, things to do, or embarassing situation...) and then log off. Although it can be a bit tricky to have to find always an explanation of why the char\'s leaving, and even sometimes I\'d like him to stay there, I prefer doing that, and avoid any further complications dealing with dissapearances or things like those.
As for d) most commonly that person didn\'t see you. It has no sense to roleplay that you\'re seeing people dissapearing simply because people is logging off. In that case, I think the more reflexive way of acting, is simply ignoring that \"dissapearance\". Please, observe that, the alternative to make the char dissapear when someone logs off, would be letting the 3d model stucked there (to avoid those \"dissapearings\") and that would even lead to more twisted tries of roleplaying what should not be ever roleplayed. Again, common sense is always the best ally to know how to act, what to take, in one\'s rp.
As for a char only existing when the players online. Ahhhh timing. Timing\'s indeed very (imo) hard to play with, I myself let people decide about it. Implementing timing officially would be, imo, an error. Simply because it would lead to that problem you\'re pointing out. While time should be passing unstoppably, no matter if you log on or not in the game, fact is, that characters have a limited expected life time, each one depending on the race, and a player has not to be harassed with that, when he either can\'t or simply doesn\'t want to play the game, as his/her char will become elder without being able to be played due to RL issues or decisions. IOW, a player should be able to live his/her own char as long as he/she considers it. The other alternative could be an individual time counter that stops and continues when you log off/in, but that would lead to timing incongruences (some characters becoming elder at very higher ratios than others of the same race) and even could lead to a very restrictive use of the game (since I don\'t want to waste char living time, I\'d find other ways, to agree with my most known ones to enter the game at certain remarked dates, so I\'m sure that, whenever I log in, I\'d find, surely, something pleasant to do) so, once again, the best choice is to rely in each one\'s mind to sort out this kind of problems.
About chopping the tree and things like that. When you\'re in a group, and someone says that he chops a tree, and there\'s roleplay behind that, then, for the rest of the group, the tree is automatically chopped. For the same reason that, if you\'re roleplaying, and, important part, I know that you\'re (that isn\'t always easy) and you say that you have a sword in your hand, I don\'t need to see a sword, to assume that you indeed have one. For the same reason that I won\'t claim someone that says he/she\'s a tailor to show me the (\"real\") tools that\'s using. You\'ve the power to decide what your char is, despite the game limitations (that is, if a job isn\'t implemented, that doesn\'t mean that you can\'t be someone that practices it) same applies for the candles, if someone blows the candle, and again, it\'s accepted as the group as a roleplayed action, then that candle isn\'t lighting anymore.
I see your point, still, in the fact that, when that group leaves the tavern, and another reenters it, they\'ll see the candle lighting (as there\'s no feature to denote that someone blew it) so, they, not having the information will assume that the candle is lighted on. However, the fact that they don\'t have that information, doesn\'t deny the fact that, when the roleplaying action took place (with the previous, now gone, group) that candle was indeed not lighting; if this second group assumes the candle lighted, it isn\'t to deny or depreciate the former group actions, but a merely lack of information, due to game mechanics.
About the example of the guard, while the fact of someone firing Kada Els is a bit extreme imo, I seem to spot what you try to mean. Indeed someone can say that a guard came, and helped to extinguish the fire. However, your flaw is in assuming that the fire that came in, has to be one of the \"official\" NPC guards, which is, by all means, uncertain. There are more guards than the official ones.
While for instance, now there\'s only one library in the \"implemented\" Yliakum, I roleplay that there are more, and I don\'t think I\'m taking any risk in it, as I think that chances are that, even in Hydlaa alone, there is more than one simple library; don\'t let that things that aren\'t yet implemented (or perhaps never will) encorset your sight.
As for the statement about PS being designed for a small group, I\'d like to think not, everyone should be welcomed to roleplay, I think the more roleplayers we have, and the more diverse they\'re in their conceptions, the more we\'re enriching this universe.
PS: I personally don\'t think that characters cease to exist when they log off for some period of time, simply I haven\'t met them. And as for the Death Realm, well, even if it forms part of the setting, there\'s, I think, a nice diversity of opinions and choices on how it should be roleplayed. That for another time
