Originally posted by Nikodemus
I find it more fun to not know some certain things, it is, these my char don\'t know. I don\'t like pretending. You may call me poor roleplayer
, but if i know certain things and have to pretend my char is suprised/put-a-random-reaction-here, i don\'t feel much fun. Not much challange, well maybe challange in pretending as good as possible.
I wonder what do you like.
Since my RP depends on a lot of factors, and where I am may or may not be IC (I might have died due to a bug and now be running back to where I am IC-ly, for example), it is impossible to treat anyone as being there IC-ly by default.
It is also fact that due to logging out and other such things, RP may have postponed and is now being conducted, while it has already happened from the IC timeline perspective, and thus RP has already been conducted that based on this, so significant changes can\'t always happen.
Also, any sort of PvP is in the vast majority of cases
not IC. Just look at the system for stopping duelling spam. If all, or even
most PvP was truly IC, then we would have
open PvP. But we don\'t only have the PvP invitation system, no, we even have a system that discourages unagreed PvP
requests! This system has been introduced after the continous abuse of the PvP for completely OOC reasons couldn\'t be stopped by any other means, so this alone suffices as proof that only a very tiny fraction of all PvP is IC. The very same will, BTW, happen to any sort of thieving system, if / when one gets implemented into PS.
Therefore I do never engage in unagreed PvP, and I also expect all other PvP actions to be stated and agreed upon (that may be done by a simple \"/me hides behind the bush and eavesdrops\" ). This requirement is a bit less for players of whom I know, from extensive previous experience, that they truly RP, and do it well. However, I have to ignore all unagreed PvP from people whom I don\'t know, as chances are 90% that they\'re purely OOC, therfore the risk of my RP being damaged by them is
way too high.
Originally posted by Nikodemus
I think that if some person complain in real world and call police, that person has obviously dont see a line beatwen real and virtual world where she/he was supposed to be IC.
I can\'t take resposibility of anybody madness because of this what has happened to her/him in virtual world by my character actions. And it is our resposibility to see the line when we enter this very different medieval/fantasy world with our characters.
This reminds me of some guy in Japan who killed in real some other guy, because he has stollen his super item ingame and sold it on E-bay 
It is confusing example and let us think a alot, because a person really died, but i\'m still on my side.
There is a very fine line between PvP of any sort and griefing. And this is another reason why any sort of PvP needs to be previously agreed upon by all involved parties.
It is always easy to claim that \"It was just my character\", or \"it was just how the system works\". Nontheless, those people who claim this most loudly tend to have clearly OOC reasons for the actions, so it is clear that the actions are directed towards the
player, not the
char, so the claim \"it\'s a virtual world\" doesn\'t apply at all.
There have been entire guild wars just because one player had a completely OOC grudge against a few members of another guild. So don\'t tell me \"it\'s RP\", because it\'s not. :tdown:
Also, just look at the fuss people are making about mere
names! They did
nothing to achieve the name, yet they seem to think that it\'s somehow valuable or important, for whatever strange reasons. Then imagine what happens when someone truly achieves something (say, a reward of an official, GM-led, RP quest), and
that getting taken away by some random player who is not even RPing (ignoring the fact that due to the technological limitations players will often have items with them that IC-ly aren\'t in their inventory, or that they don\'t possess IC-ly, and likewise, IC-ly have items that they don\'t have in the inventory, and therefore a thieving system cannot capture the complexity. Such systems are geared towards non RP environments like SP games.).
It already happened that
players got truly hurt because one party was IC and the other party was OOC, and that were just
words, no PvP!
So it becomes obvious how necessary it is to declare any and all RP intentions,
especially when they are not benevolent.
Originally posted by Merak
If I am shadowed by someone, I do not want to know it for a pseudo-RP reason. Either he\'s clumsy and I remark him, or he\'s clever and I won\'t know I am tailed util he shows himself. His reasons for following me can be various, not only backstabbing: as much as it is correctly roleplayed, I don\'t mind. As soon as I discover that I am followed, I will try to resolve the problem myself, by roleplaying.
If the guy is sticky, does not roleplay, and keep bothering me, then (and only then) I will complain about him to GM.
I believe my response above applies here, too, except for the resolving part:
It isn\'t feasible to rely on the game mechanics to provide for hiding / detection, because they\'re so crude that it is almost impossible to actually stay hidden. Therefore, assuming that just because you spotted someone tailing you on your screen does by no means mean that your char has even the faintest clue. This may, eventually, get mitigated by better game mechanics, but the basic issues remain: the system can provide for your char\'s flaws / specialities only to a certain degree, the rest must be done by you. Currently, that rest is almost 100%.
Originally posted by Merak
RP does not mean that we have to play a role in a prewritten theater play. We have a character with a background, wishes and fears, and we play him. That\'s why I do not want to hear about any follower, above all to set an appointment if he lost my trail!!
Also PvP must not be mistaken with normal character interaction. Else, we could play single player games: iy would be the same.
We certainly don\'t play anything pre-written. We also don\'t play for the PvP, I couldn\'t agree more.
However, there still are lots of situations where RL interrupts the flow of the RP, and therefore it is required to reschedule the continuation. This has happened too many times to count in my RP. In such situations, I would have hated to have to \"RP\" some weird vanishing thing, because that would effectively have inhibited the continuation of the RP!
For example, I have a part of an IC conversation that I need to send to someone who has been spying on me but who ended up not being online due to server instabilities.
Would I not have known that there was a spy, and that that spy was a true RPer, then I would never even think about sending the conversation.
So this is infinitely more interesting, valuable and RP-forming than \"RP\"ing that the spy merely got vanished by some sort of whatever. That is yet another reason why such things need to be agreed upon. And no, nothing of it had peen pre-arranged or even pre-planned.
Originally posted by Merak
For the log in/out problem, Seytra, I think that an OOC feature with such strong consequences on play should be considered IC, with an explanation like the Crystal absorbing lives and dropping them an unpredictable while after (but I would prefer a better explanation).
It won\'t prevent players to RP their exit (\"I\'m tired. Tchuss pals!\" and to log out discretely behind a wall), but it will be an explanation for all other cases.
Again, the Crystal randomly mutating lifeforms was a nice explanation for last fool\'s day 
The april fools day was
not IC. The explanation obviously was designed to
look like part of the setting, to trick people into believing it, nothing more. From an IC perspective, there never has been any sort of \"mutation\" or change.
The logoff \"feature\" is not a feature, it is a necessity, as I explained. It does have consequences, but these are not intended, they are being forced onto PS. Just like having to go AFK, trouble formulating english, slow typing, inadequate computer / connection and bugs this is completely OOC and must never be put IC. Otherwise, RL would be able to influence RP, thereby taking freedom from the player by forcing some pseudo-IC onto them.
If, for example, my computer is crap, then my char will still
not necessarily be someone who is clumsy and erratic, even though due to the low FPS it will display that way, which are a lot more severe consequences than logging out! RL must
never dictate what I am to RP, because one of the most important and valuable features of RP is that it allows you to
bypass the RL limitations.
As for the explanation: yes, it would be an explanation, and players could, in theory, ignore it, but it\'d still be there, and at what cost? As I said, this would have
major implications on the entire setting, and the world, and society.
You can, for example, never rely on someone doing something in time, because they may just vanish.
You can never rely on guards, not even on yourself, for the vanishing at any time, for any period.
You must be incredibly careful when demolishing buildings, chopping down trees, making a fire or even locking doors, or doing
anything that substantially alters a place, because someone might have vanished there 100 years ago and then comes back and dies because now there\'s no 30 storey tower anymore, or their resting place has now been sealed by a room with a locked door, not accounting for walls or other things placed where the person reappears, melting them to the item.
People could be caught in the nirvana for centuries as well, what happens to their property? Taxes?
Monsters could pop up inside your home at any time, travelling through forests would be extremely dangerous, as you could vanish and there might be a tree when you reappear. What about two or more creatures reappearing at the same place at the same time? Reappearing inside people happens a whole lot ingame.
Such a thing would almost completely destroy the society. In short: dragging that in would require a complete re-write not only of the setting, but also of the entire society. It would require no less than making up a complete new socio-economic model for the ingame society, including altering the general mindset of the inhabitants, the way services, the government and the economy works.
This would create a completely different setting, and while this could be interesting, it would set the already lacking background of PS back to nothingness, and therefore take away all grounds for RP. In fact, it would be sufficient to base an entire world concept
solely on this! The more I think about it, the more I dislike having it in PS.