Author Topic: RP reason and possibly animation for log in/out  (Read 3468 times)

Merak

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« Reply #15 on: December 01, 2005, 08:47:02 am »
Quote
Originally posted by Seytra
you can, for RP purposes, assume / claim whatever seems most logical / convenient at the time, and it would also be identical to all other cases liek crashes, etc..
You are also free to say \"/me walks off\" and immediately /quit.


What I claim for is mostly an explanation from those who imagined PS world, settled why Kran cannot cast magic, etc. Or a very good explanation imagined by players.

Your solution, Seytra, consisting in claiming whatever seems most logical is not always convenient, and do not prevent problems due to the game nature of PS.

Scenario:
Bob is tailing Joe.  Within Bob\'s sight, Joe logs off (as he thinks he\'s alone, in a deserted area) ...
What should roleplay Bob?
Should he /tell Joe \"Hey, dude, I want to backstab you, so don\'t log out before please;)\"

Consequences are that you lost the guy, and do not know when he will log in again.


As log in/out is a intrinsic feature of PS (as Death Realm, etc.), there should be an official explanation (or an official hypothesis like the stalagtite shape of the world floating in space).

This explanation could be:
\"The crystal sometimes absorbs some living creatures and releases them randomly after a while that can last a few seconds to several centuries.\"

(please find something more considered and deeper that this)

Seytra

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« Reply #16 on: December 01, 2005, 07:19:21 pm »
Death is something completely different than logging off, as it\'s fully ingame and thus should be made so that it can be fully IC.
Quote
Originally posted by Merak
Quote
Originally posted by Seytra
you can, for RP purposes, assume / claim whatever seems most logical / convenient at the time, and it would also be identical to all other cases liek crashes, etc..
You are also free to say \"/me walks off\" and immediately /quit.

What I claim for is mostly an explanation from those who imagined PS world, settled why Kran cannot cast magic, etc. Or a very good explanation imagined by players.

As I said: I think that attempting to force any sort of explanation is doomed to utter failure. Even if it succeeds in covering all the technicalities, it would still leave out lots of the issues I listed, like the \"Why doesn\'t it happen to NPCs\", etc.. To cover these, it would be required to integrate the severe consequences into the setting, and I am more than inclined to think that this is by far more work than it\'s worth.

Seriously, why do you need an explanation at all? Why do you need to force completely OOC things into RP? Why do you insist on making things one certain way while the players themselves, while RPing, are more than capable of either ignoring or making up a logical / likely exit for the goner?
Quote
Originally posted by Merak
Your solution, Seytra, consisting in claiming whatever seems most logical is not always convenient, and do not prevent problems due to the game nature of PS.

Scenario:
Bob is tailing Joe.  Within Bob\'s sight, Joe logs off (as he thinks he\'s alone, in a deserted area) ...
What should roleplay Bob?
Should he /tell Joe \"Hey, dude, I want to backstab you, so don\'t log out before please;)\"

Consequences are that you lost the guy, and do not know when he will log in again.

Yes, this is the consequence. But what is the overall context of the scenario?

Option 1: RP
Bob and Joe are RPing, and therefore Joe does know that Bob is tailing him, so he will /tell Bob before he logs off (unless it\'s truly urgent) and possibly postpone the remainder or they agree that Joe truly lost track of Bob for whatever reason. Even in case of urgent leaving, Bob will likely be on Joe\'s BL, and vice versa, so it\'ll be easy to set up a continuation or some other agreement when both are logged in another time.

Option 2: PvP
Joe is a PvPer and as such doesn\'t care about Bob specifically, unless he has some other OOC reason to do so. Therefore, it doesn\'t truly matter whether he kills Bob or anyone else. If he has another OOC rerason this means that Bob will log on more or less frequently, so Joe will get his chance some other time. It\'s really the exact same as with MOBs in that case: there is absolutely nothing that any sort of RP \"explanation\" for the logging off will add to the bebefit of the PvP situation, because it\'s OOC already, so it couldn\'t care less for any RP explanation.

Fact is that Bob cannot /tell Joe, because Joe is off already, so whatever will need to be said will have to be said before the logoff, anyway, or will have to wait until both are on again. No amount of RP explanations can change that, so the proposal would not do anything to mitigate the consequences.
Quote
Originally posted by Merak
As log in/out is a intrinsic feature of PS (as Death Realm, etc.), there should be an official explanation (or an official hypothesis like the stalagtite shape of the world floating in space).

No, the two are completely different. The DR is an intrinsic part of PS, and the game world, so it needs an explanation and everything.
Logoff, however, is there solely out of necessity, due to PS being merely a game and nothing else. It is not needed, nor helpful for RP or the gaming experience.
Therefore it is completely OOC, and does not belong to the game world, just like /tells, /group, /guild, the clumsy GUI or the bugs and limitations. If RL would not dictate that logging off is required, the logoff feature not exist.

Therefore, logging on / off does have no place in RP, and therefore it does not need (deserve) an RP explanation.

Edit: Should someone manage to create an explanation that fits the setting and also adresses all the issues it creates, I likely wouldn\'t mind if it was put into the settings (though I feel that it would hurt RP and immersion more than it would help it). However, putting effort into it seems like a pointless waste of time to me, and I would hate to see any dev working on it.
« Last Edit: December 01, 2005, 07:22:42 pm by Seytra »

zanzibar

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« Reply #17 on: December 01, 2005, 07:33:20 pm »
Quote
Originally posted by Seytra
Bob and Joe are RPing, and therefore Joe does know that Bob is tailing him,




*sigh*  No, not necessarily.  RPing doesn\'t mean you know everything that\'s going on.  Joe might simply suspect that Bob is tailing him, or Joe might be fearful of being followed yet not realize it is happening, or Joe might be happy-go-lucky and completely unaware of what is happening around him.  All are within the boundries of role-playing.
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stfrn

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« Reply #18 on: December 01, 2005, 09:07:06 pm »
Quote
Originally posted by zanzibar
Quote
Originally posted by Seytra
Bob and Joe are RPing, and therefore Joe does know that Bob is tailing him,




*sigh*  No, not necessarily.  RPing doesn\'t mean you know everything that\'s going on.  Joe might simply suspect that Bob is tailing him, or Joe might be fearful of being followed yet not realize it is happening, or Joe might be happy-go-lucky and completely unaware of what is happening around him.  All are within the boundries of role-playing.


No, that is where you are dangerously wrong. If you start tailing somone without their knowledge, that is not roleplaying. Roleplayin in this case needs for their to be OOC knowledge to prevent abuse. RP is about acting out your suprise or horror, not causing people to call the police because you are stalking them online.
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Nikodemus

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« Reply #19 on: December 02, 2005, 12:22:18 am »
I find it more fun to not know some certain things, it is, these my char don\'t know. I don\'t like pretending. You may call me poor roleplayer :P, but if i know certain things and have to pretend my char is suprised/put-a-random-reaction-here, i don\'t feel much fun. Not much challange, well maybe challange in pretending as good as possible.
I wonder what do you like.
I think that if some person complain in real world and call police, that person has obviously dont see a line beatwen real and virtual world where she/he was supposed to be IC.
I can\'t take resposibility of anybody madness because of this what has happened to her/him in virtual world by my character actions. And it is our resposibility to see the line when we enter this very different medieval/fantasy world with our characters.

This reminds me of some guy in Japan who killed in real some other guy, because he has stollen his super item ingame and sold it on E-bay :P

It is confusing example and let us think a alot, because a person really died, but i\'m still on my side.



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zanzibar

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« Reply #20 on: December 02, 2005, 01:11:11 am »
Quote
Originally posted by stfrn
Quote
Originally posted by zanzibar
Quote
Originally posted by Seytra
Bob and Joe are RPing, and therefore Joe does know that Bob is tailing him,




*sigh*  No, not necessarily.  RPing doesn\'t mean you know everything that\'s going on.  Joe might simply suspect that Bob is tailing him, or Joe might be fearful of being followed yet not realize it is happening, or Joe might be happy-go-lucky and completely unaware of what is happening around him.  All are within the boundries of role-playing.


No, that is where you are dangerously wrong. If you start tailing somone without their knowledge, that is not roleplaying. Roleplayin in this case needs for their to be OOC knowledge to prevent abuse. RP is about acting out your suprise or horror, not causing people to call the police because you are stalking them online.



Abuse?  Stalking?  Are we even talking about the same thing here????

I\'m talking about following someone to the tavern so that you can talk to them, or following them as they leave so you can see who they talk to or RP fight them.
« Last Edit: December 02, 2005, 05:32:54 am by zanzibar »
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Merak

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« Reply #21 on: December 02, 2005, 09:35:47 am »
8O ! Many posts this morning !
Not enough room to quote you all !
There is no need to quarrel on RP aspect of Bob shadowing Joe, as all of us have our own way to RP (in PS or others RPG).  This also is not to say that tailing anyone to exasperate him or to stab him is a valid way to RP; it is abusing, we all agree.

Taken overall, I agree with Nikodemus & Zanzibar, and will try to explain my point of vue to Seytra & Stfrn...

If I am shadowed by someone, I do not want to know it for a pseudo-RP reason.  Either he\'s clumsy and I remark him, or he\'s clever and I won\'t know I am tailed util he shows himself.  His reasons for following me can be various, not only backstabbing: as much as it is correctly roleplayed, I don\'t mind.  As soon as I discover that I am followed, I will try to resolve the problem myself, by roleplaying.
If the guy is sticky, does not roleplay, and keep bothering me, then (and only then) I will complain about him to GM.

RP does not mean that we have to play a role in a prewritten theater play.  We have a character with a background, wishes and fears, and we play him.  That\'s why I do not want to hear about any follower, above all to set an appointment if he lost my trail!!
Also PvP must not be mistaken with normal character interaction.  Else, we could play single player games: iy would be the same.


For the log in/out problem, Seytra, I think that an OOC feature with such strong consequences on play should be considered IC, with an explanation like the Crystal absorbing lives and dropping them an unpredictable while after (but I would prefer a better explanation).
It won\'t prevent players to RP their exit (\"I\'m tired.  Tchuss pals!\" and to log out discretely behind a wall), but it will be an explanation for all other cases.
Again, the Crystal randomly mutating lifeforms was a nice explanation for last fool\'s day :)

Seytra

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« Reply #22 on: December 02, 2005, 04:47:59 pm »
Quote
Originally posted by Nikodemus
I find it more fun to not know some certain things, it is, these my char don\'t know. I don\'t like pretending. You may call me poor roleplayer :P, but if i know certain things and have to pretend my char is suprised/put-a-random-reaction-here, i don\'t feel much fun. Not much challange, well maybe challange in pretending as good as possible.
I wonder what do you like.

Since my RP depends on a lot of factors, and where I am may or may not be IC (I might have died due to a bug and now be running back to where I am IC-ly, for example), it is impossible to treat anyone as being there IC-ly by default.
It is also fact that due to logging out and other such things, RP may have postponed and is now being conducted, while it has already happened from the IC timeline perspective, and thus RP has already been conducted that based on this, so significant changes can\'t always happen.

Also, any sort of PvP is in the vast majority of cases not IC. Just look at the system for stopping duelling spam. If all, or even most PvP was truly IC, then we would have open PvP. But we don\'t only have the PvP invitation system, no, we even have a system that discourages unagreed PvP requests! This system has been introduced after the continous abuse of the PvP for completely OOC reasons couldn\'t be stopped by any other means, so this alone suffices as proof that only a very tiny fraction of all PvP is IC. The very same will, BTW, happen to any sort of thieving system, if / when one gets implemented into PS.

Therefore I do never engage in unagreed PvP, and I also expect all other PvP actions to be stated and agreed upon (that may be done by a simple \"/me hides behind the bush and eavesdrops\" ). This requirement is a bit less for players of whom I know, from extensive previous experience, that they truly RP, and do it well. However, I have to ignore all unagreed PvP from people whom I don\'t know, as chances are 90% that they\'re purely OOC, therfore the risk of my RP being damaged by them is way too high.
Quote
Originally posted by Nikodemus
I think that if some person complain in real world and call police, that person has obviously dont see a line beatwen real and virtual world where she/he was supposed to be IC.
I can\'t take resposibility of anybody madness because of this what has happened to her/him in virtual world by my character actions. And it is our resposibility to see the line when we enter this very different medieval/fantasy world with our characters.

This reminds me of some guy in Japan who killed in real some other guy, because he has stollen his super item ingame and sold it on E-bay :P

It is confusing example and let us think a alot, because a person really died, but i\'m still on my side.

There is a very fine line between PvP of any sort and griefing. And this is another reason why any sort of PvP needs to be previously agreed upon by all involved parties.
It is always easy to claim that \"It was just my character\", or \"it was just how the system works\". Nontheless, those people who claim this most loudly tend to have clearly OOC reasons for the actions, so it is clear that the actions are directed towards the player, not the char, so the claim \"it\'s a virtual world\" doesn\'t apply at all.
There have been entire guild wars just because one player had a completely OOC grudge against a few members of another guild. So don\'t tell me \"it\'s RP\", because it\'s not. :tdown:

Also, just look at the fuss people are making about mere names! They did nothing to achieve the name, yet they seem to think that it\'s somehow valuable or important, for whatever strange reasons. Then imagine what happens when someone truly achieves something (say, a reward of an official, GM-led, RP quest), and that getting taken away by some random player who is not even RPing (ignoring the fact that due to the technological limitations players will often have items with them that IC-ly aren\'t in their inventory, or that they don\'t possess IC-ly, and likewise, IC-ly have items that they don\'t have in the inventory, and therefore a thieving system cannot capture the complexity. Such systems are geared towards non RP environments like SP games.).
It already happened that players got truly hurt because one party was IC and the other party was OOC, and that were just words, no PvP!

So it becomes obvious how necessary it is to declare any and all RP intentions, especially when they are not benevolent.
Quote
Originally posted by Merak
If I am shadowed by someone, I do not want to know it for a pseudo-RP reason.  Either he\'s clumsy and I remark him, or he\'s clever and I won\'t know I am tailed util he shows himself.  His reasons for following me can be various, not only backstabbing: as much as it is correctly roleplayed, I don\'t mind.  As soon as I discover that I am followed, I will try to resolve the problem myself, by roleplaying.
If the guy is sticky, does not roleplay, and keep bothering me, then (and only then) I will complain about him to GM.

I believe my response above applies here, too, except for the resolving part:
It isn\'t feasible to rely on the game mechanics to provide for hiding / detection, because they\'re so crude that it is almost impossible to actually stay hidden. Therefore, assuming that just because you spotted someone tailing you on your screen does by no means mean that your char has even the faintest clue. This may, eventually, get mitigated by better game mechanics, but the basic issues remain: the system can provide for your char\'s flaws / specialities only to a certain degree, the rest must be done by you. Currently, that rest is almost 100%.
Quote
Originally posted by Merak
RP does not mean that we have to play a role in a prewritten theater play.  We have a character with a background, wishes and fears, and we play him.  That\'s why I do not want to hear about any follower, above all to set an appointment if he lost my trail!!
Also PvP must not be mistaken with normal character interaction.  Else, we could play single player games: iy would be the same.

We certainly don\'t play anything pre-written. We also don\'t play for the PvP, I couldn\'t agree more.
However, there still are lots of situations where RL interrupts the flow of the RP, and therefore it is required to reschedule the continuation. This has happened too many times to count in my RP. In such situations, I would have hated to have to \"RP\" some weird vanishing thing, because that would effectively have inhibited the continuation of the RP!
For example, I have a part of an IC conversation that I need to send to someone who has been spying on me but who ended up not being online due to server instabilities.
Would I not have known that there was a spy, and that that spy was a true RPer, then I would never even think about sending the conversation.

So this is infinitely more interesting, valuable and RP-forming than \"RP\"ing that the spy merely got vanished by some sort of whatever. That is yet another reason why such things need to be agreed upon. And no, nothing of it had peen pre-arranged or even pre-planned.
Quote
Originally posted by Merak
For the log in/out problem, Seytra, I think that an OOC feature with such strong consequences on play should be considered IC, with an explanation like the Crystal absorbing lives and dropping them an unpredictable while after (but I would prefer a better explanation).
It won\'t prevent players to RP their exit (\"I\'m tired.  Tchuss pals!\" and to log out discretely behind a wall), but it will be an explanation for all other cases.
Again, the Crystal randomly mutating lifeforms was a nice explanation for last fool\'s day :)

The april fools day was not IC. The explanation obviously was designed to look like part of the setting, to trick people into believing it, nothing more. From an IC perspective, there never has been any sort of \"mutation\" or change.

The logoff \"feature\" is not a feature, it is a necessity, as I explained. It does have consequences, but these are not intended, they are being forced onto PS. Just like having to go AFK, trouble formulating english, slow typing, inadequate computer / connection and bugs this is completely OOC and must never be put IC. Otherwise, RL would be able to influence RP, thereby taking freedom from the player by forcing some pseudo-IC onto them.
If, for example, my computer is crap, then my char will still not necessarily be someone who is clumsy and erratic, even though due to the low FPS it will display that way, which are a lot more severe consequences than logging out! RL must never dictate what I am to RP, because one of the most important and valuable features of RP is that it allows you to bypass the RL limitations.

As for the explanation: yes, it would be an explanation, and players could, in theory, ignore it, but it\'d still be there, and at what cost? As I said, this would have major implications on the entire setting, and the world, and society.
You can, for example, never rely on someone doing something in time, because they may just vanish.
You can never rely on guards, not even on yourself, for the vanishing at any time, for any period.
You must be incredibly careful when demolishing buildings, chopping down trees, making a fire or even locking doors, or doing anything that substantially alters a place, because someone might have vanished there 100 years ago and then comes back and dies because now there\'s no 30 storey tower anymore, or their resting place has now been sealed by a room with a locked door, not accounting for walls or other things placed where the person reappears, melting them to the item.
People could be caught in the nirvana for centuries as well, what happens to their property? Taxes?
Monsters could pop up inside your home at any time, travelling through forests would be extremely dangerous, as you could vanish and there might be a tree when you reappear. What about two or more creatures reappearing at the same place at the same time? Reappearing inside people happens a whole lot ingame.

Such a thing would almost completely destroy the society. In short: dragging that in would require a complete re-write not only of the setting, but also of the entire society. It would require no less than making up a complete new socio-economic model for the ingame society, including altering the general mindset of the inhabitants, the way services, the government and the economy works.

This would create a completely different setting, and while this could be interesting, it would set the already lacking background of PS back to nothingness, and therefore take away all grounds for RP. In fact, it would be sufficient to base an entire world concept solely on this! The more I think about it, the more I dislike having it in PS.

Nikodemus

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« Reply #23 on: December 02, 2005, 06:37:41 pm »
All good points, i do realize all this. But as i said, I don\'t like pretending.... pretending that much as you seem to (Maybe not like, but accept understanding its need). More, i learned to treat most of the OOC as IC for my character. I as player know some certain things are OOC, but my char take most of the things as they are. By this i can minimalize the OOC enough to be able roleplaying.
I still have to ignore some people, as they don\'t rp or do it in incorrect way, but i gues we all have to.
Might be it is not possible to you, and thus in order to roleplay, you need to explain more things. Things which for my type of person spoils the very point of having fun in roleplaying :P

P.S. One thing about pretending. How are we going to find out if person A failed or succeded in following person B, in order to find some secret place known only to person B?
If both players controling these chars know about the following, then they should find out.... yes, how? roll a dice? but what was the chances?

I do realize the vast majority of pvp is OOC, but it is not only because of players mentality. Imagine what would happen in real if there wasn\'t police, law and so on. Poeple act really different in such conditions. It is nonexistant in PS and so people do what they do. If pvp was open and mass murdering would happen at plaza, it wouldn\'t be only because of OOC, but also in great part because of lack of law enforcement forces ;)
One reason why we don\'t have police forces is because players don\'t like their chars to be punished. There are numerous other things which make ome poeple react in the way they do. One is superman syndrome ;) We all like to develop out char, don\'t we? Is it really done in realistic way? ;>

Overal, we try to make roleplaying game, but we forget yet too often about making the world realistic ;) But still, PS is closer to this than the other MMORPGs, what i thank for



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Seytra

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« Reply #24 on: December 02, 2005, 07:36:43 pm »
Quote
Originally posted by Nikodemus
P.S. One thing about pretending. How are we going to find out if person A failed or succeded in following person B, in order to find some secret place known only to person B?
If both players controling these chars know about the following, then they should find out.... yes, how? roll a dice? but what was the chances?

This requires a mutual agreement, based on common sense and trust in the other player\'s ability to truly RP. Usually, this issue will be discussed via /tells or inside brackets.

This is possible only if both parties know that they are playing with each other, not against each other. It\'s also one of the reasons why the term \"player versus player\", is incorrect and also instills a certain mindset of OOC malice that is opposed to what it is meant to do. It should be \"Character versus Character instead.

Anyway, and maybe unexpectedly, usually the decision if the trailing or other CvC action succeeds is easy to do and also realistically approximates the chances of it working. That is because both parties know that a success will deepen the RP of both, but also that an unrealistic success / failure would lessen the quality of the RP.

Since this depends solely on trust and experience, it is usually a good idea to not enter in more than slightly malicious CvC until both parties have gotten to know and OOC-ly trust each other.
Quote
Originally posted by Nikodemus
I do realize the vast majority of pvp is OOC, but it is not only because of players mentality. Imagine what would happen in real if there wasn\'t police, law and so on. Poeple act really different in such conditions. It is nonexistant in PS and so people do what they do. If pvp was open and mass murdering would happen at plaza, it wouldn\'t be only because of OOC, but also in great part because of lack of law enforcement forces ;)
One reason why we don\'t have police forces is because players don\'t like their chars to be punished.

No, no, the game world does have guards, laws and enforcement. After all, from an IC perspective, the world is complete, no bugs, no deficiencies. The fact that it isn\'t implemented is one of the OOC things that don\'t exist IC-ly. It is obvious that this is the only way to treat things, because without that, construction of the highly developed and sophisticated society and architecture would never arise without a stable social framework that is given by laws and proper enforcement. The settings states that there is law enforcement, and the guards ingame prove that there is, too. The fact that the NPC guards don\'t have controlling software that can make them fulfill that duty doesn\'t mean they don\'t IC-ly.

As for people not wanting to get punished: this is the obvious and highly childisch behaviour of \"If you aren\'t someone with the power to force me to behave, I won\'t!\". This happens at all levels, except at the level of true RP. RPing the consequences of one\'s actions requires a great deal of maturity and trust, both things that don\'t come easy, but is one of the pillars of true RP.

Regarding the RP aspect of that, a good exercise is the utter failure of the player-created law enforcement guild. Those who \"RP\" troublemakers simply ignored the authorities, because the players didn\'t have any sort of additional power to actually enforce things. This proves that the self-proclaimed \"RP\"ers of malicious characters were incapable of true RP, and thereby lose all RP justification, making them what they are :purely OOC PvPers. Would they have been truly RPing, then they would have accepted the IC consequences and the OOC-ly powerless but IC-ly capable police. The way it happened is another proof that RP is being abused as justification for completely OOC PvP.

Therefore, none of these are IC, none of them are acceptable, let alone desirable.
Quote
Originally posted by Nikodemus
There are numerous other things which make ome poeple react in the way they do. One is superman syndrome ;) We all like to develop out char, don\'t we? Is it really done in realistic way? ;>

Indeed the invincibility issue does exist. However, I have seen several players who did manage to stay realistic.
The term \"realism\" is already skewed towards the high end of things, because having true realism would take a lot of the fun out of the game, reducing it to a tedium most of the time, which is hardly enjoyable.
Still, there is a difference, and even things that are easily possibly in terms of game mechanics, like, with a snap of the fingers, fully healing someone who has only 1 HP left, that aren\'t realistic from an RP POV.
They exist for gaming convenience, but for RP purposes, the power is usually toned down several notches. After all, without danger and consequences, there is no adventure. Still the toned-down power is higher than RL realism would dictate, so that it won\'t spoil the fun and also be in-line with the overall world. Same for the DR.
Quote
Originally posted by Nikodemus
Overal, we try to make roleplaying game, but we forget yet too often about making the world realistic ;) But still, PS is closer to this than the other MMORPGs, what i thank for

Absolutely. There are some things where realism needs to be disregarded to some extent in order to not hurt the gaming experience, while in other cases realism can be perfect. Realism should always be used to the maximum extent that doesn\'t hamper enjoyment.
Edit: Enjoyment narrowly defined as that of a true RPer. Obviously grinders and OOC PvPers will not agree with that definition, but aren\'t PS\'s target audience and thus must not be considered. /Edit

The purpose of PS is experiencing an adventure, not staying alive. Thus staying alive should be comparatively easy, which isn\'t the case for survival games or things like The Sims.
This is, however, why some things that the game mechanics provide for need to be disregarded for RP, like ease of healing, ease of acquiring ridiculous amounts of Tria, that an NPC would have to work for years to get, and so on. There is quite a breach between the IC reality as RPd and as present in the settings, and the OOC game mechanics.

Still, the game mechanics can very well serve as a way to estimate the realism of one\'s RP: if one\'s char is more powerful than the average \"must not be disturbed\" player, then it\'s likely that there is something wrong with one\'s RP.
If there is no other judgement or experience, then one should try to stick to what one\'s stats and skills are in the char\'s datasheet, and work from there gaining experience to base further judgement on. In many cases the stats and such will still be way higher than would be realistic. Same for items like weapons, etc., which must also be used with extreme caution for RP. The game makes it very easy to become extremely powerful and wealthy within only tiny amounts of time, not taking into account the randomness of the loot generation. All of these can in most cases not be directly transposed to RP.
« Last Edit: December 02, 2005, 07:47:01 pm by Seytra »

Nikodemus

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« Reply #25 on: December 02, 2005, 10:04:05 pm »
I think you are idealizing things. Same did people projecting the communism.
They have forgotten huge amount of people can\'t work like one organism, because everybody are different and not everybody like this what like others ;) Human is mix of different thoughts, both these which we define as good and these which we define as bad. More, it depends from the situation and point of viev, which are which.
You say that people can still rp their chars if they know the secrets of opposite character. I have seen that. One of the sides won, because the other got tired. Otherwise none char would win

The way how you want the ps world to be, how much OOC and how much IC in it, is good only for you and small group of people who think similiar, yet still different.

Huge post as usually, only i find much of it wrong with this what i wrote in my posts above thus i could quote it with this what i have already said :( . It is like i write one thing, and you write somethink opposite. What i wan\'t to say, we can\'t agree with each other because we value different things. Looks like this what you think is universal for you and all the people around (including me) isn\'t for me and most likely for many others. And this what i think is universal for me is vice versa yours.
Of course I still think that way how i get things, may work for everyone^^
Oh well, discussion dead end?

The world, what is the world...
It\'s this what really is, not this what we think about or write in stories. We can\'t say the guards are so the work as guard is supoosed to work and they enforce law. If they stay only in one place, they just do only that. It is the world, too much uncompleted world for our chars so that we can act IC all the time.
All this what is written and told in different stories, is this what could be. It is this what may be a world for a small group of people.

Fin for me
I will stay a little aside and do my best, looking what will cme out of this discussion.
« Last Edit: December 02, 2005, 10:05:39 pm by Nikodemus »



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Seytra

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« Reply #26 on: December 03, 2005, 02:06:38 am »
Quote
Originally posted by Nikodemus
You say that people can still rp their chars if they know the secrets of opposite character.

While this should be true, and is true with good RPers, I wasn\'t going so far as to say that OOC-ly knowing all, or even a lot, of the other\'s char is required, or desirable.

I must have expressed myself totally wrong if that came accross like that! :(

I have used the word \"trust\" because I mean it: with some experience with the other player, you get some idea of their char, and OOC personality. This then will allow you to judge the player, and if you trust them due to this, then you won\'t need to know any additional OOC thing about their char, because when they say \"(My char can track very well)\", then you can take that as fact, because you trust in the other players ability and willingness to be truthful and realistic WRT their char\'s abilities.

Obviously, due to the sensitive nature of malicious actions, even if IC, the level of trust that is required will have to be a lot greater than for neutral RP. It also is much more difficult to apply than neutral RP, because it\'s implications and consequences are usually much greater and thus cannot be shuffled around in time a lot. These are what I tried to emphasize.

In fact, I usually prefer to not know details about other chars that my char doesn\'t know, and likewise I prefer to not OOC-ly tell things about my chars that the other player\'s chars don\'t know. It is much more enjoyable that way most of the time. But if someone is going to backstab / spy on / steal from my char, then I do want to know that the person is truly and fully RPing, and also capable of doing it right, is trustworthy and fair, instead of some person who thinks \"I\'m gonna kill some people, because I\'m the best\" or someone with a completely baseless and unrealistic god-like supercharacter. I also need to know what is going on so that I can inform them if that is doable just now, and to cooperate with them.

Elaborating on the last point, it is necessary to know what another char is doing, so that you can react appropriately.
If you, for example, see someone running after you ingame, there can be loads of reasons, and most of them don\'t relate to your char at all. Fact is that unless I have reason to assume that the other char is truly RPing with me at that time, I won\'t be moving in an RP manner, simply because it wouldn\'t serve any purpose.
So I will just keep on running regardless of their stamina and whatnot, or I\'ll log off, etc..
If I, however, know that that person os following me, thereby RPing, then I will do everything to make the chase as reaslistic as possible, by waiting when their stamina runs out, by walking instead of running, by doign a lot of /me-ing to express what my char is doing at that time, etc../tell me-ing is a good tool for doing that, as they will likely be outside /say range but still easily be able to see the actions.
Quote
Originally posted by Nikodemus
Huge post as usually, only i find much of it wrong with this what i wrote in my posts above thus i could quote it with this what i have already said :( . It is like i write one thing, and you write somethink opposite. What i wan\'t to say, we can\'t agree with each other because we value different things. Looks like this what you think is universal for you and all the people around (including me) isn\'t for me and most likely for many others. And this what i think is universal for me is vice versa yours.
Of course I still think that way how i get things, may work for everyone^^

If I weren\'t assuming the same thing for my views, I wouldn\'t try explaining them in such detail. :)

All in all it seems like there is more of a misunderstanding on what the reasoning actually is than a major difference in reasoning, though I may be wrong.
Quote
Originally posted by Nikodemus
Oh well, discussion dead end?

If your view is that one should never be informed of what another player RPs, and that one is to take as IC random duelling requests, for examplen, then our views indeed are so opposed that we won\'t ever reach an agreement.
Quote
Originally posted by Nikodemus
The world, what is the world...
It\'s this what really is, not this what we think about or write in stories. We can\'t say the guards are so the work as guard is supoosed to work and they enforce law. If they stay only in one place, they just do only that. It is the world, too much uncompleted world for our chars so that we can act IC all the time.
All this what is written and told in different stories, is this what could be. It is this what may be a world for a small group of people.

Fin for me

It looks like our views are diametrally opposed, then.
You seem to say that we are to RP the game world almost exactly as it\'s implemented, with only a tiny fraction of Hydlaa and Ojaveda, inane population (NPCs) and nothing to do besides fighting and mining.
I try to express that we are to RP the world exactly as it is supposed, envisioned to be, with everything fully functional, all places existing and everything working as it would be expected IRL.
Things that aren\'t clear or defined in the settings must obviously not be touched. So while it is possible to journey to the 6th level, it is for example not possible to venture through the two magic portals, or to preach about the Black Flame, as both have no definition at all.

In finishing I must say that I wouldn\'t be able to enjoy RPing such a limited environment you seem to be proposing, especially since I know that that is only a technical, OOC matter, with even the NPCs talking about places that don\'t yet exist. And for all I can see it\'s not just me: almost all RPers I have met have used places and skills outside the confines of the implemented game world in their RP.

If I understood you correctly, then indeed there won\'t be use in further arguing on these subjects.
« Last Edit: December 03, 2005, 02:07:24 am by Seytra »

zanzibar

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« Reply #27 on: December 03, 2005, 02:07:18 am »
Ick, I\'m not going to read all that.  :|
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Nikodemus

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« Reply #28 on: December 03, 2005, 11:30:22 am »
Quote
Originally posted by Seytra
It looks like our views are diametrally opposed, then.
You seem to say that we are to RP the game world almost exactly as it\'s implemented, with only a tiny fraction of Hydlaa and Ojaveda, inane population (NPCs) and nothing to do besides fighting and mining.
I try to express that we are to RP the world exactly as it is supposed, envisioned to be, with everything fully functional, all places existing and everything working as it would be expected IRL.
Things that aren\'t clear or defined in the settings must obviously not be touched. So while it is possible to journey to the 6th level, it is for example not possible to venture through the two magic portals, or to preach about the Black Flame, as both have no definition at all.

In finishing I must say that I wouldn\'t be able to enjoy RPing such a limited environment you seem to be proposing, especially since I know that that is only a technical, OOC matter, with even the NPCs talking about places that don\'t yet exist. And for all I can see it\'s not just me: almost all RPers I have met have used places and skills outside the confines of the implemented game world in their RP.

If I understood you correctly, then indeed there won\'t be use in further arguing on these subjects.

I have to answer this little bit. It is not exactly this way. When rp, i try to take the world as much as it is supposed to be. Most often problems appear when the world is supposed to decide someone else fate and for examle guards don\'t do that because this feature isn\'t implemented yet. It is like world and game mehanics are supposed to be GM and we only in small part ( this is when there is no person GM to lead the chars) (pen&paper def. of GM)
I still don\'t know if i have described this right...
Why i write this? I don\'t want people to stop rp with me because they think i have extremaly weird definition of it ;)

And sorry Zanzibar, it has appeared just like that x)



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Merak

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« Reply #29 on: December 03, 2005, 04:03:27 pm »
Hello. I\'ve tried to quote you, Seytra, but it would have been too long and unreadable.  I hope this form will be clearer.

Quickly, for PvP, I regret that abuses have made that open PvP is prevented.  Even if most of it has neither RP nor IC motivation, I do not condemn all PvP from the start: natural PvP would have been a great thing without abuses.

I understand you way to play.  Especially, if an explanation is found, I do not want it to be applied for all the cases (player must be able play that they are tired and go back home, or anything else).  It is just to have an ingame justification for this very frequent phenomenon.  To be obliged to think that the player is out for lunch, has a fragile modem or has not pay is Internet provider this month is cumbersome for me.  It reminds me that PS is not a world, but a mere game.  It breaks my investment in my character.

For your spy-behind-a-bush anecdote, I wouldn\'t have told him something (that\'s his problem, as he\'s the follower), except if this has been mandatory to the RP.

About the fool\'s day, how can you say that there haven\'t been a mutation?  This justification was fun and realistic; \"devs hanged a fish on your back, and inverted 3D-models\" wouldn\'t have been.
About the \"realistic\" adjective I use, I mean \"plausible in PS world\".  In this age of wizardry, how can you know what happened to you on that day, and the Crystal radiation eruption hypothesis breaks your RP?

As roleplayed disparitions are roleplayed, thay are justified.  The Explanation would be for all other cases, so it would not hinder players\' RP.  
Also, the /tell command is for me a certain kind of telepathy that people in Yliakum can use (with moderation) when they have met someone before, some kind of persistent link between you and your relaives.  
For disparition/apparition explanation, your analysis of consequences is wise, but you sound yoo much catastrophic for consequences on the society.  Yliakum is already submitted to players (and monsters) appearing randomly anywhere (yesterday, I appeared suddenly on a groffel, in the middle of a ring of people ;) ).  I do not consider PC and NPC differently (except that I cannot discuss with a NPC without being bored quickly), so if PC disappear, NPC surely do also (but I won\'t tail Harnquist to check it!).
So, as this phenomenon exist, and neither Knowledge Seekers nor Xachas explained it yet.  Society already copes with it.  For people dying poppin up in the wrong place (the former platform of demolished tower), they have a little chance to appear in Death Realm ... (\"Little chance\" because fanatics never go there, it seems ... )


At last, I would like to quote you, because I do like your sentence:
RL must never dictate what I am to RP, because one of the most important and valuable features of RP is that it allows you to bypass the RL limitations.
I fully agree, without ulterior motive.