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Planeshift scripting
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Topic: Planeshift scripting (Read 923 times)
aliptah
Traveller
Posts: 16
Planeshift scripting
«
on:
January 06, 2006, 09:08:19 pm »
Is it planned to have an expandable scripting in PS?
It would be really useful to add new game features without touching internal stuff.
For an example take the Never Winter Nights scripting, or the Unreal engine one.
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acraig
Administrator
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Posts: 1562
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«
Reply #1 on:
January 06, 2006, 09:53:40 pm »
Most of our scripting is done using XML. At some point we can publish the format and various commands available.
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Andrew
"For all I know, she's lying, everyone's lying; welcome to the Internet"
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PlaneShift
>>
Development
>>
Development Deliberation
(Moderators:
Mordaan
,
weltall
,
Venalan
,
Eonwind
) >>
Planeshift scripting