Originally posted by derwoodly
Trainers could camp out near desirable mobs and provide easy access to training. And thus faster leveling. The faster leveling is not really a bad thing, you should have some reward for becoming a trainer.
And the reward would be money, you\'d charge other players to train them in ceirtain skills. Besides, if I was a trainer, of course I\'d look for a place where my services are demanded. Oh, and training doesnt only mean weapon training, it also means all the other skills, so the place where the trainer would go to look for students would vary.
Another thing that came to my mind is, I\'m not sure how other skills such as crafting, cooking and so on would work, but I\'d imagine there would be a quota for you to make clacker stew (clacker meat, maybe something else, and maybe money), and by making a clacker stew you\'d aquire experience. More complex recipees would equal higher experience when cooking them and more PPs. With this, people are able to gain PPs doing their jobs rather than just fighting, which makes sense. If you apply this to the teaching job, you\'d be getting PPs by succesfully training other players, so it makes sense that you are \"charged\" some stuff to do it. All this is just to back up the necesity of \"spending\" teaching materials to train other players so free lessons would be harder to give. Another thing to avoid free lessons, would simply be to stablish a price, lower than the NPC prices, that every player who trains under another player MUST pay TO THE SYSTEM (not to the teacher). This way, the teacher spends money into teaching (teaching materials) and the trainee spends money in training, and we don\'t have problems with free lessons because they don\'t exist. It makes sense because both sides are gaining alredy, the teacher is gaining PPs, and the student is gaining skill lvl.