Author Topic: Yet Another Thought On Player To Player Training...  (Read 1476 times)

derwoodly

  • Hydlaa Notable
  • *
  • Posts: 539
    • View Profile
(No subject)
« Reply #15 on: February 23, 2006, 06:36:16 am »
@ Night
Your idea is half baked, you hijacked the thread, and your arguing with the mod.  Quit while your behind.

@ Topic

Even if it cost players money to train, they would still be portable NPC trainers.  Your guild trainers could camp out near desirable mobs and provide easy access to training.  And thus faster leveling.  The faster leveling is not really a bad thing, you should have some reward for becoming a trainer.

zanzibar

  • Forum Legend
  • *
  • Posts: 6523
    • View Profile
(No subject)
« Reply #16 on: February 23, 2006, 09:08:54 pm »
Quote
Originally posted by nightstalian
Quote
Originally posted by Karyuu
Again, this is a discussion on how players can train players, not training overall. My point stands :)

all it does is go more indept, maybe a little more thought out




This thread:  blue blue blue blue blue blue blue RED


You are red.
Quote from: Raa
Immaturity is FTW.

Celebrimor

  • Hydlaa Resident
  • *
  • Posts: 81
    • View Profile
(No subject)
« Reply #17 on: February 23, 2006, 10:52:10 pm »
Quote
Originally posted by derwoodly
Trainers could camp out near desirable mobs and provide easy access to training.  And thus faster leveling.  The faster leveling is not really a bad thing, you should have some reward for becoming a trainer.


And the reward would be money, you\'d charge other players to train them in ceirtain skills. Besides, if I was a trainer, of course I\'d look for a place where my services are demanded. Oh, and training doesnt only mean weapon training, it also means all the other skills, so the place where the trainer would go to look for students would vary.

Another thing that came to my mind is, I\'m not sure how other skills such as crafting, cooking and so on would work, but I\'d imagine there would be a quota for you to make clacker stew (clacker meat, maybe something else, and maybe money), and by making a clacker stew you\'d aquire experience. More complex recipees would equal higher experience when cooking them and more PPs. With this, people are able to gain PPs doing their jobs rather than just fighting, which makes sense. If you apply this to the teaching job, you\'d be getting PPs by succesfully training other players, so it makes sense that you are \"charged\" some stuff to do it. All this is just to back up the necesity of \"spending\" teaching materials to train other players  so free lessons would be harder to give. Another thing to avoid free lessons, would simply be to stablish a price, lower than the NPC prices, that every player who trains under another player MUST pay TO THE SYSTEM (not to the  teacher). This way, the teacher spends money into teaching (teaching materials) and the trainee spends money in training, and we don\'t have problems with free lessons because they don\'t exist. It makes sense because both sides are gaining alredy, the teacher is gaining PPs, and the student is gaining skill lvl.
« Last Edit: February 23, 2006, 10:54:06 pm by Celebrimor »

Vaylos

  • Hydlaa Resident
  • *
  • Posts: 79
  • Byte-Mixer
    • View Profile
    • Byte-Mix Sound Design
(No subject)
« Reply #18 on: February 27, 2006, 04:09:33 pm »
Not trying to steer offtopic here, but I felt like adding to this thread.

First off the idea of player-teachers could be good, and it could be bad, depending. For the heavy roleplayer, i\'m sure they\'ll want to RP the actual teaching event. I will say this:   Our guild on the MUD was heavy-RP oriented, so...to increase in guild status and open up more RP opportunity (since we were military based) you had to RP getting trained. Some of the roleplays lasted an hour or more, and they happened pretty frequently.  And I have to admit, after so many training sessions...that is, if you RP them heavily...you eventually get burned out of the idea, and the whole idea of actually roleplaying through a training session just gets sick to you after awhile.

Not trying to throw off the idea of player-based training, just recounting personal RP experience on the matter.  Feel free to return to your regularly scheduled topic. :)

I think if player-training and teaching does eventually come into being, it should be -extremely- lite RP and done at leisure.  But I do think that limits should be placed in some way shape or form, be it fatigue, or cost, or mental capacity, or whatnot.
\"For Art to appear, you must disappear\" - Stephen Nachmanovitch