it's not really a flame, it's just that we don't have the same priority :
the creators of planeshift are artists
i'm just a programmer and a computer engeneer.
an our of work is an hour of work. But an hour of work on the graphical engine does not produce the same result than an hour of work on the game engine, or on the network engine.
(but by the way planeshift is an extreem, and the other extreeme would be these e-mail roleplaying games, or the text-mode "roleplaying" games)
To the creator of planeshif, a thing quite amazing is a detailled model made in 3DSMax with an overwhelming number of thin polugons, well animed and so on ...
To me, something that is quite amazing would rather be a (less beatifull) 64kB assembly program that would generate a "3D video" of 15 minutes or a real-time time ray-tracing demo ...
it's just like the difference between a car tuned with neon and everything you can do to tune a car and a formula 1 : there is not one more amazing than the other : it's just a question of point of view ...
(and we both agree that planeshift is great, we just disagree on what sould be done first)
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is it true that you can't tune a fish?