Nikodemus get's the idea. It's not like the first hit you do on a person will be the killing hit. First, you warm up with smaller hits, etc. So maybe make a certain variable in game to do this? Like a warm up variable, the more hits you do, the more you're warmed up and the more damage you do until maybe after 30-40 hits or so you get mad and to a critical hit or something, which has a 80% chance of killing the opponent. Just a few suggestions...
