Author Topic: HP factor x100  (Read 1966 times)

Nikodemus

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Re: HP factor x100
« Reply #15 on: June 13, 2006, 12:29:27 am »
Well, a well-trained person (maxed strength, etc.) slicing down someone wearing no helmet (which is true since helmets aren't implimented yet) would be easy. They have no head protection, thus having their head chopped off, or cut down to the torso, would easily kill them. I'm not saying someone who has no sword skill or strength can do this, I'm saying someone who's trained enough can.
Yea, but not in the first second of combat with someone who know what's weapon and how to use it. This topic is about few seconds fights not realistic. As long as people will still misunderstand hp with health, there is no good way we can make the fights least longer, as it should be.



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Ahriman

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Re: HP factor x100
« Reply #16 on: June 13, 2006, 03:01:54 am »
Nikodemus get's the idea. It's not like the first hit you do on a person will be the killing hit. First, you warm up with smaller hits, etc. So maybe make a certain variable in game to do this? Like a warm up variable, the more hits you do, the more you're warmed up and the more damage you do until maybe after 30-40 hits or so you get mad and to a critical hit or something, which has a 80% chance of killing the opponent. Just a few suggestions... :beta: