Author Topic: HP factor x100  (Read 2055 times)

Ahriman

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HP factor x100
« on: June 10, 2006, 02:43:05 pm »
It would be much better if the HP factor in PS was raised by x100. For example, not I have about 106 HP, it should be more like 10600 because since I'm weak, whenever I duel someone, they just do a 145.53 damage attack and i'm out. I also saw a post in the wishlist for yielding when you are in the duel and when your HP falls below 35-40%, a message pops up asking "Do you wish to yield". I like this idea, but it wouldn't work if people are in the same situation as me. SO either decrease the amount of damage by x100 or increase the HP factor by x100. The battles will feel longer and more realistic. Not also counting the crit. hits.... That will be after this is implemented. Hope my ideas are considered...  :whistling: :woot: :innocent:
oH yes and this I posted in the PK, PvP and Thieving area because fighting has to do with PvP so... :beta:
« Last Edit: June 10, 2006, 02:48:26 pm by Ahriman »

Karyuu

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Re: HP factor x100
« Reply #1 on: June 10, 2006, 08:26:15 pm »
Fighting isn't just PvP. It can also be PvE ;} Doesn't really belong in the previous section. Things require balancing, that's a given. But increasing HP to 10600 just like that is just insane.
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zanzibar

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Re: HP factor x100
« Reply #2 on: June 10, 2006, 08:43:23 pm »
One hit kills are realistic, even if you're wearing plate body armour.
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Zan

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Re: HP factor x100
« Reply #3 on: June 10, 2006, 09:01:00 pm »
While one hit kills may be realistic I'm certain that you will agree that dueling between two decently trained characters is more about who has the least lag and is best at exploiting the game mechanics/bugs right now.

I happen to agree with Ahriman that when it comes to PvP the damage and health are rather unbalanced. If you ask me we can't go for realistic one hit kills in a game where lag is still such a big issue. Unless you are hugely outclassed you should at least stand a fighting chance in a duel.
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ThomPhoenix

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Re: HP factor x100
« Reply #4 on: June 10, 2006, 09:44:07 pm »
This is not a bad idea. Combat right now looks pretty funny, people know one hit will instant kill them, so they're just running around like mad. I remember that at proglin's tournament one (or more) fight had to be restarted because the opponents didn't actually fight, they were just running around.
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Zan

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Re: HP factor x100
« Reply #5 on: June 11, 2006, 09:40:06 am »
That also probably has to do with the current bug that sets the one who gets the first hit in automatic full defence, not letting him or her attack anymore before they can end the combat and then re-engage. Of course by then their opponent is already long gone again yeah ::) This makes it more of a who has the least lag, or the best shortcuts for dueling OOC, instead of a who is the better warrior IC.
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zanzibar

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Re: HP factor x100
« Reply #6 on: June 11, 2006, 10:25:46 am »
If you haven't already, check out this thread I made...

A radical change to combat.
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Quittaa

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Re: HP factor x100
« Reply #7 on: June 11, 2006, 04:35:37 pm »
That also probably has to do with the current bug that sets the one who gets the first hit in automatic full defence, not letting him or her attack anymore before they can end the combat and then re-engage.

I don`t think that it works this way. If your opponent changes to defensive stance after the first hit, your second hit would cause less damage; that actually doesn`t happen. I can also remember some duels where i was hit first for nearly 200 HP damage, then strike them with a 215 HP hit in one and the same attack! Same happens in reverse of course. ;)

For increasing the HP factor x100, it sounds a bit too much  ;) remember that not all skills can be trained yet. We will be able to train Body Developement which increases HP. Probably a new trainer for Endurance will appear in future.
I admit that it makes me wonder sometimes how Brigand can have 1200 HP, he must have the body af many brave men to be so healthy.
It is not only the HP that counts, the developers did a step with wiping high-slash weapons.
I agree with Zanzibar that one-kill hits are not unrealistic. A strike with a sharp weapon can indeed kill instantly, though it only does when the bearer is well-trained.
I can`t see a necessity to increase the current HP at the moment.

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zanzibar

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Re: HP factor x100
« Reply #8 on: June 11, 2006, 05:46:43 pm »
It is not only the HP that counts, the developers did a step with wiping high-slash weapons.


Not really.  They took out weapons which were insane (there were daggers with over 300 slash for instance), but slash ten is the new slash fourty.  Weapons which are slash ten now deal the same amount of damage as weapons which used to be slash fourty.

And I would still like to know who your main character used to be in game.
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Nikodemus

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Re: HP factor x100
« Reply #9 on: June 12, 2006, 12:02:20 am »
What i always wanted to see is to see what HP are in PS and what they are in other MMORPGS. HP are Hit Points, not somethink else. And i can remember they were like that since MB (when i started playing) HP means the amount of HITS you are able to stand and these HITS aren't always in body in the worst, deadly way. Its true that one HIT kills in real, but before it happpen there is a lot of minor HITS, not always in body. If its a duel, it may last very long, while in PS the more trained you are the faster is the fight (always no more than 30 sec i think). When you see damage, its not a deep wound in the chest or arm cuted off ;P This are the decreasing HIT points.
In real, while you fight, you get tired and this lead you to mistakes which in game are showed as dropping HIT points. You see if you are loosing and in game you see that by your HP dropping. Its not like that when you hit the blood floow from the wound and you can drink the healing potion to heal to fix the wound. The healing potion offer something else (not exactly fatigue - it still has its other use, but is important in fight).
Randomizing all the hits through skills and getting a system message if the hit was parried or not don't make sense, because in this way you don't know how strong your opponent is and if you should run away maybe ;P Currently you know how strong is someone after you die ;P but then it is depended too much from pure luck, not skill.

I hope this makes sense

Oh and i on't think so we need 1000xHP multiplier, we just need lower slash damages (damage from different weapons of the same type shouldn't varry too much) skill not allowing for too big damage hits and two same as good fighters shouldn't deal the ame damage against each other as agains unskilled fighter. (their skills are compared and this decides about damage, yes sword fighting skills of both fighters decide how much damage one fighter deal to the other, because skill in some weapon isnt only about how to hit hard and precise, but also how to parry and defend yourself with it)
« Last Edit: June 12, 2006, 12:08:28 am by Nikodemus »



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Suno_Regin

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Re: HP factor x100
« Reply #10 on: June 12, 2006, 02:09:43 am »
Think of this: If someone cut you in half with a sword, would you still be alive?

Darkblade

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Re: HP factor x100
« Reply #11 on: June 12, 2006, 02:11:49 am »
Well, if you want to think about that, think about how hard it would be to cut through all that sinew, bone, muscle, tissue, random organs, etc.

It's actually very hard to do that. Especially an armoured person.
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Kixie

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Re: HP factor x100
« Reply #12 on: June 12, 2006, 11:27:32 am »
Think of this: If someone cut you in half with a sword, would you still be alive?
Very true; I think damage needs to stay at a high proportion to health for this very reason. You can die very easily, as can any body. Maybe I should get off the "LET'S GET REALISTIC!" train, but I sincerely enjoy the idea of realistic fights. True skill for a game would be so nice for once.

Nikodemus

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Re: HP factor x100
« Reply #13 on: June 12, 2006, 01:45:40 pm »
Very true; I think damage needs to stay at a high proportion to health for this very reason. You can die very easily, as can any body. Maybe I should get off the "LET'S GET REALISTIC!" train, but I sincerely enjoy the idea of realistic fights. True skill for a game would be so nice for once.
What I was trying to show is you don't inflict damage to health but Hit Points (HP) Well, if you cut someone in two he is dead with no doubt ;P But before this happens, two warriors are fighting for some longer minutes (even if one of them isn't that skilled) In PS the cut in two happens almost instantly or after few moments ;)
That's why i explained what are Hit Points about and that they are, read above.



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Suno_Regin

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Re: HP factor x100
« Reply #14 on: June 12, 2006, 07:15:47 pm »
Well, a well-trained person (maxed strength, etc.) slicing down someone wearing no helmet (which is true since helmets aren't implimented yet) would be easy. They have no head protection, thus having their head chopped off, or cut down to the torso, would easily kill them. I'm not saying someone who has no sword skill or strength can do this, I'm saying someone who's trained enough can.