Just my own thoughts on the game so far.
I first found out about this game back in Feb 2005, being a very poor speller and having a very broad Dorset accent, I was in two minds whether to try it out or not. Needless to say I did. So here goes.
To get a feel for the game and see what was expected of me I wandered around killing a few monsters, trying to talk to NPCs only as I was not confident to talk to real people as I feared they would not understand me and indeed felt they would be very unhelpful if I tried. How wrong I was, when I finally came out and talked [typed] I was, to my surprise, treated with very helpful comments and found that 99% of people were very helpful and understanding.
Things to do in game have slowly became more and more, skills to learn, quests to find and complete.
On Skills when I first started playing they did not cost too much tria [money] or PP [Progression Points] to advance a level, so within a few weeks I was maxed in all that was possible, as it is now takes about a month if you really go at it for long periods of time.
So I decided to try quests, Big problem hear for me was my spelling, no spell checker in game so was on my own here, but never one to give up that easy I tried for hours to get through to the NPC what it was I was after, and I do mean hours.[Been told that a new form of NPC translation is implemented so in time will become better. Thumbs up to Vengeance]
Job skills,[crafting]. Finally we have one to learn, a few teething problems but its here well done Devs.
Fighting. this has improved greatly over the time I have been in game, smarter NPCs make it more of a challenge rather than just hit your kill shortcut and let them get on with it.
GMs. When I first joined this game you could see them and could always count on at least three of them being on line at any one time. Normally now they are invisible and often none on line even at peak gaming times. This is slowly being sorted, Please, a request; be visible again.
Help Channel. For many like me it is good to help others, but many have been put off helping by the new penalties, for spamming all types, this I feel was the main breakdown of the quality of help given, as players were driven to get back there points, [not of warning hear if it is felt that a penalty is needed then as in real life hit there wallets [tria] or restrict there freedom, hey it works in real life why not here too]. Also the ability to claim sessions is not needed as there is a time of 3 minutes before the question is timed out if not responded too. So in my opinion it is nothing but greed that drives a player to claim a session.
Guilds. Apart from names of guilds, not a lot to say here, it for me is working well and will in time improve. Also new types of groups, clans, communes, bands,clubs, have been promised to replace some of the guilds like mine, that in the sense of the term guild, are not a guild.
Inventory. As there are more Glyphs to obtain and the approaching crafting of shields, requires more of your inventory to carry items, it is becoming cluttered in there, I suggest a small pouch for glyphs to be carried in, a separate small inventory which could be activated through the spellbook. (I've been told this is being looked into)
Weapons. The new way names of some weapons affect your stats is a very positive move,if you equip some of them your stats change, this I feel gives a very nice touch to the magic of the game. Well pleased that the super weapons were modified to fit in better with the game settings
Magic. This too is slowly getting better, with new spells and combining them. I feel that a noticeable difference should be seen now from one Level to the next. I do understand that this will be the case in the future.