Author Topic: Janner's thoughts on Planeshift  (Read 679 times)

Janner

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Janner's thoughts on Planeshift
« on: June 19, 2006, 02:56:42 pm »
 Just my own thoughts on the game so far.

 I first found out about this game back in Feb 2005, being a very poor speller and having a very broad Dorset accent, I was in two minds whether to try it out or not. Needless to say I did. So here goes.
 
 To get a feel for the game and see what was expected of me I wandered around killing a few monsters, trying to talk to NPCs only as I was not confident to talk to real people as I feared they would not understand me and indeed felt they would be very unhelpful if I tried. How wrong I was, when I finally came out and talked [typed] I was, to my surprise, treated with very helpful comments and found that 99%  of people were very helpful and understanding.

 Things to do in game have slowly became more and more, skills to learn, quests to find and complete.
 On Skills when I first started playing they did not cost too much tria [money] or PP [Progression Points] to advance a level, so within a few weeks I was maxed in all that was possible, as it is now takes about a month if you really go at it for long periods of time.
 So I decided to try quests, Big problem hear for me was my spelling, no spell checker in game so was on my own here, but never one to give up that easy I tried for hours to get through to the NPC what it was I was after, and I do mean hours.[Been told that a new form of NPC translation is implemented so in time will become better. Thumbs up to Vengeance]

 Job skills,[crafting]. Finally we have one to learn, a few teething problems but its here well done Devs.

 Fighting. this has improved greatly over the time I have been in game, smarter NPCs make it more of a challenge rather than just hit your kill shortcut and let them get on with it.

 GMs. When I first joined this game you could see them and could always count on at least three of them being on line at any one time. Normally now they are invisible and often none on line even at peak gaming times. This is slowly being sorted, Please, a request; be visible again.

 Help Channel. For many like me it is good to help others, but many have been put off helping by the new penalties, for spamming all types, this I feel was the main breakdown of the quality of help given, as players were driven to get back there points, [not of warning hear if it is felt that a penalty is needed then as in real life hit there wallets [tria] or restrict there freedom, hey it works in real life why not here too]. Also the ability to claim sessions is not needed as there is a time of 3 minutes before the question is timed out if not responded too. So in my opinion it is nothing but greed that drives a player to claim a session.

 Guilds. Apart from names of guilds, not a lot to say here, it for me is working well and will in time improve. Also new types of groups, clans, communes, bands,clubs, have been promised to replace some of the guilds like mine, that in the sense of the term guild, are not a guild.

 Inventory. As there are more Glyphs to obtain and the approaching crafting of shields, requires more of your inventory to carry items, it is becoming cluttered in there, I suggest a small pouch for glyphs to be carried in, a separate small inventory which could be activated through the spellbook. (I've been told this is being looked into)

 Weapons. The new way names of some weapons affect your stats is a very positive move,if you equip some of them your stats change, this I feel gives a very nice touch to the magic of the game. Well pleased that the super weapons were modified to fit in better with the game settings

 Magic. This too is slowly getting better, with new spells and combining them. I feel that a noticeable difference should be seen now from one Level to the next. I do understand that this will be the case in the future.

 
Glad to help.

neko kyouran

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Re: Janner's thoughts on Planeshift
« Reply #1 on: June 19, 2006, 03:19:48 pm »
Thats a pretty fair and well put together recap I'd say, and I have one comment of one of your areas to give you another perspective on it.

"Also the ability to claim sessions is not needed as there is a time of 3 minutes before the question is timed out if not responded too. So in my opinion it is nothing but greed that drives a player to claim a session."

The way I percieve claiming sessions, is the way I think it was first intended to be used as, but if it has turned into the latter what you speak of, then thats a shame.  Anyway, I thought that claiming a session was a way of letting the other advisors know that you'll answer the question so they don't have to spend time typing out the whole answer (in the case of extremely long answers).  I see this as a courticy towards the other advisors, as they see that someone is going to work with a certain individual and as such they can spend time focusing on others. 

I see it as making things more efficient over all, since everyone isn't spending time typing out answers for every question.  During the slower times when there aren't so many questions to be answered, I can see that there maybe no need to claim a session, but during peek times when questions come rolling in, I would think that claiming a session would allow the advisors to help everyone faster and be more efficient.  Now when someone starts to abuse the session claiming feature and claim all sessions for them selves, yes, I see your point and I agree with you very much so on it. 

And I've always thought your english to be fine.  Glad to see you're still around.
« Last Edit: June 19, 2006, 03:22:14 pm by neko kyouran »

Janner

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Re: Janner's thoughts on Planeshift
« Reply #2 on: June 19, 2006, 03:33:09 pm »
Yes I see your point and agree if that was the case then ok fair to do so , but seen it used for type /unstick should help you, and loads of short answers too.
Glad to help.

The Wandering Djinn

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Re: Janner's thoughts on Planeshift
« Reply #3 on: June 20, 2006, 07:01:13 am »
Inventory. As there are more Glyphs to obtain and the approaching crafting of shields, requires more of your inventory to carry items, it is becoming cluttered in there, I suggest a small pouch for glyphs to be carried in, a separate small inventory which could be activated through the spellbook. (I've been told this is being looked into)


This point you make here, Janner, is a very good one IMHO.

As I now have 14 Glyphs in my Inventory, I would dearly love to have something, or somewhere, else to place or contain them. However, it seems to me that a place for Glyphs already exists... The Magic Book itself!
When you first open it, the Glyphs you have are depicted nicely grouped according to the Way of Magic to which each belongs. Why can't it be, that moving a Glyph with click-drag from the Inventory into the Magic Book, actually moves the Glyph into the Magic Book? Thus freeing up an Inventory Slot.

Think of it as like putting postage stamps into an album, so, how about it PlaneShift Development Team? Or is it that postage stamp albums aren't Mediaeval!

- running PlaneShift Mac OS X Tiger (10.4.11) Client, on an Apple iMac G5 2GHz PowerPC processor, 2GB DDR SDRAM, an ATI Radeon 9600 graphics card with 128MB VRAM, a 20-inch active-matrix LCD widescreen display, and a 250GB Serial ATA hard drive... so what's your excuse, huh?

Karyuu

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Re: Janner's thoughts on Planeshift
« Reply #4 on: June 20, 2006, 07:40:41 am »
so, how about it PlaneShift Development Team? Or is it that postage stamp albums aren't Mediaeval!

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