Author Topic: Guards  (Read 7401 times)

Nikodemus

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Re: Guards
« Reply #30 on: March 05, 2007, 08:11:14 pm »
Sentences could consist of hard labour like mining duty.

Makes me laugh that this is seen as a punishment... sit outside the gold mine for a few hours, not many of them will move, and those that do will come back.
And it is so good solution ;D You wont be released till you dig x amount of ores, depending from the crime. Let's say like 300 ores ;D
Of course someone could organize escape for you, what would be even bigger fun, but this will only increase the punishment when you will be caught again, hehe



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lordraleigh

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Re: Guards
« Reply #31 on: March 06, 2007, 04:40:35 am »
Sentences could consist of hard labour like mining duty.

Makes me laugh that this is seen as a punishment... sit outside the gold mine for a few hours, not many of them will move, and those that do will come back.
And it is so good solution ;D You wont be released till you dig x amount of ores, depending from the crime. Let's say like 300 ores ;D
Of course someone could organize escape for you, what would be even bigger fun, but this will only increase the punishment when you will be caught again, hehe

*cough* Labor Camps *cough*
* lordraleigh evokes Godwins Law on such idea

I am pretty sure Yliakum government isn't in any way like Soviet Union
           and also Yliakum government isn't in any way like III Reich

Thus having such things would not fit with the Settings.

I would say having a prison full of gangs, violence, escape plans, rioting and drugs or something like that.

Also "Labor Camps" would suck OOC as well. I'm pretty sure nobody would like to spend hours pressing a shortcut to mine ores to pay for their characters crimes. And below is why I would rather refrain from labor camps:

Главное Управление Исправительно—Трудовых Лагерей и колоний

Arbeitslager


John80sk

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Re: Guards
« Reply #32 on: March 06, 2007, 06:34:47 am »
How do you know what the Yliakum government is like?  This is a medieval government after all, and things were generally a lot worse than labour camps for prisoners back in the day.  I'm not talking about just mining either, but you would have to 'work off' your prison sentence.  Perhaps it'd cost a certain amount of tria to get out of prison, which you could gather by doing various jobs around the prison map.
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Zan

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Re: Guards
« Reply #33 on: March 06, 2007, 04:53:27 pm »
Like I said there should be a variety of ways to get out of the jail .. serving your sentence is only one of them and of course the one that is the least fun. As for what is and what isn't within the settings .. I'm leaving that up to the people in charge to decide. These are only suggestions.

P.S.: Narure, mining gold for hours for your own profit is something else than mining gold for hours just to get out of a map ;)
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Narure

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Re: Guards
« Reply #34 on: March 06, 2007, 05:11:28 pm »
This is a game right? And its not real money correct? So people play games to have fun, tell me if I'm wrong. So if it is so different why do people sit at the mine digging gold all day to gain trains that will be wiped eventualy?

Garris Shrike

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Re: Guards
« Reply #35 on: March 06, 2007, 05:16:03 pm »
Well I read through this, and I had the thought that this might be a way to stabilize the economy, if used correctly. Such as the gold/ore mined by the "prison laborers" could be used to put in a treasury sort of thing, and the treasury would grow other ways too. Also, I LOVED the idea of having prison breaks organized, and a whole new prison map. To me, this is a awsome idea, and guards, prison, and the lot should be implemented. Just my two trias there.
P.S. But 300 ore? thats crazy. Maybe if it was a simple offence, just pay your bills and get out, but say you went on a rampage and murdered 10 people, then mining like that. But even if you did, maybe just a trip to the "gallows" and through the DR would work.
« Last Edit: March 06, 2007, 05:47:58 pm by Garris Shrike »
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pedenel

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Re: Guards
« Reply #36 on: March 06, 2007, 05:51:03 pm »
I have seen the concept of imposing enforced mining as a penalty in another game and despite having an entire faction devoted to law enforcement, it never stopped people from PK'g others unless it reached such a point that being incarcerated meant spending serious amounts of real time in there. The longest I heard of was one character that accumulated so many penalty points that it would have taken him 3 months real time, 24/7 mining to wipe out his penalty points and longer if he didn't mine but just waited it out.

Naturally during the beta phase, this was a small matter of just creating a new account.  In that game there was no stat/skill levelling so it was a minor matter. Whether this would apply to PS would depend on how much time and tria has been invested in the character in question. Still if the penalty required 3 months of mining, I'm sure it would make more sense to just make a new character, build it up and go on another killing spree.

I would like to highlight though, in the other game, mining rate was consistent for every player that was sent to the mine. This should similarly be applied if this is implemented in PS. In other words, the mining skill of that character is ignored and a default mining skill level  applied for all prisoners. Otherwise, the level of punishment would differ depending on mining skill level.


Nikodemus

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Re: Guards
« Reply #37 on: March 06, 2007, 07:40:53 pm »
Naturally during the beta phase, this was a small matter of just creating a new account.  In that game there was no stat/skill levelling so it was a minor matter. Whether this would apply to PS would depend on how much time and tria has been invested in the character in question. Still if the penalty required 3 months of mining, I'm sure it would make more sense to just make a new character, build it up and go on another killing spree.
But This would seriously decrease these killing sprees. Of course there are a few conditions, like good enough guard AI, or player guards and more, but look in real, you can never fully fix some problem.
I would like to highlight though, in the other game, mining rate was consistent for every player that was sent to the mine. This should similarly be applied if this is implemented in PS. In other words, the mining skill of that character is ignored and a default mining skill level  applied for all prisoners. Otherwise, the level of punishment would differ depending on mining skill level.
This is impossible because of realism reasons.



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pedenel

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Re: Guards
« Reply #38 on: March 06, 2007, 08:18:40 pm »
I would like to highlight though, in the other game, mining rate was consistent for every player that was sent to the mine. This should similarly be applied if this is implemented in PS. In other words, the mining skill of that character is ignored and a default mining skill level  applied for all prisoners. Otherwise, the level of punishment would differ depending on mining skill level.
This is impossible because of realism reasons.

In that case, throw out the mining idea as a way to speed up time of release and just stick to the absolute time spent in incarceration.  A player with max stats/skills would spend less time in incarceration for the same crime as someone who does not have comparable stats/skills.

Nikodemus

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Re: Guards
« Reply #39 on: March 06, 2007, 09:25:34 pm »
A player with max stats/skills would spend less time in incarceration for the same crime as someone who does not have comparable stats/skills.
That's life.



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John80sk

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Re: Guards
« Reply #40 on: March 06, 2007, 10:57:33 pm »
A higher lvl char would also be capable of more heinous crimes that would carry a heavier sentence :)
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Zan

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Re: Guards
« Reply #41 on: March 07, 2007, 03:12:01 pm »
How about making the punishment dependent on the skill? Good miners might be ordered to cut down X number of trees or dig Y holes. There will be plenty of work to do to make sure you'll punish people severely enough I think.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

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pedenel

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Re: Guards
« Reply #42 on: March 07, 2007, 03:51:56 pm »
Making someone do a task based on their weakest stat (example) would still make the punishment unfair as max stat/skilled players would still suffer a lesser penalty.

However, to put a little twist on your suggestion, if the punishment used the skill level as a multiplier then it might be more equitable.

Zan

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Re: Guards
« Reply #43 on: March 07, 2007, 04:44:12 pm »
That's what I was thinking .. also in the future, with the number of skills that are planned .. it is very unlikely that someone will be good at all of them.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Nikodemus

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Re: Guards
« Reply #44 on: March 07, 2007, 06:01:25 pm »
Besides, who said that the guards are only interested in keeping law!? I know i know, most of you live in so lawfull or honest world, that you wouldn't even think about it. But maybe the guards in prison are more interested in the goods the prisoners are making for them? They just assume that the criminalist will come back to them soner or later, as its his nature. And the next time the punishment will be harder too and the guards/goverment will earn more too. That's really good business ;D
I really don't understand why some of you are looking justice around there ;P



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