Author Topic: Required Improvements.  (Read 3406 times)

Garile

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Re: Required Improvements.
« Reply #15 on: June 22, 2007, 12:23:37 pm »
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Planeshift is unique in it's striving for roleplaying immersion.

I would wish for that to be true. RP ingame isn't even enforced or mandatory in contrary to some games I know. So how is it unique? In promising it but not delivering? Thats been done before to.
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Kaityra

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Re: Required Improvements.
« Reply #16 on: June 22, 2007, 12:32:31 pm »
Hello!

Newbie friendliness...

Well, I'm a newbie. Maybe I just was lucky but I met someone who explained things to me right in the beginning. Usually you get a response to your question if you ask kindly. And the abilty to read really helps, too. So, I can't confirm that this game is not newbie friendly.

- Mounts

Cmon, this is not WoW. This world isn't that large that we really need mounts. I really like that it takes some time to travel from one city to another.

- PVP

PvP is RPs greatest enemy as most people use it just for the thrills instead of RP reasons. I really like it how it is in PS.

- Teams

I think the game should take something from wow and include some sort of system like the 'horde vs alliance' system in wow.

This is not WoW. If you want to play WoW then go and play WoW. This is a unique world with its own races, conflicts and history. I'm really fed up with people who think that WoW is the mother of all MMO(RP)Gs and are looking for a substitute where they do not have to pay for the game.

With kind regard
Kaityra

Raleigh

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Re: Required Improvements.
« Reply #17 on: June 23, 2007, 12:04:54 pm »

- Mounts

Cmon, this is not WoW. This world isn't that large that we really need mounts. I really like that it takes some time to travel from one city to another.

What is currently in game is only a fraction of the first level of Yliakum, and it has 8 levels. Just because there are mounts in WoW, it doesn't mean such feature is bad.

- PVP

PvP is RPs greatest enemy as most people use it just for the thrills instead of RP reasons. I really like it how it is in PS.

      It is not PvP itself that is an enemy of roleplaying, but some of the people attracted by it. In PnP RPGs, many times when a character dies, he is gone and there is no turning back, so the player has no choice but to make another character to roleplay. If a MMO was like that, PvP would definitively be discouraged for non RP reasons, and the same about powerlevelling combat skills, as all could easily be lost. Not much "customer friendly" to be implemented I suppose.
      I never saw the actors of war and action movies, like for example, Saving Private Ryan, saying "LOL", "PWN4G3", "ROFL" and alike. I'm pretty sure somebody with enough interest on roleplay can use PvP without that thing and look convincingly as a fighting character. Of course there is a difference of depth between a shallow "Rambo" and the much more developed duelist "hero" from the book The Count of Monte Cristo. Also the "Three musketeers" shows that this is not something to put the blame on PvP, the problem are people who are on the wrong type of game, as pure combat without any depth or story immersiveness is something more suitable for FPSes and third-person view action games as well. There are definitively ways to put roleplay into combat. Now a full PvP zone is something I disagree with until there is a working law system where the guards will have an AI to deal with murderers and alike, something that won't happen soon, but soon(TM).

- Teams

I think the game should take something from wow and include some sort of system like the 'horde vs alliance' system in wow.

This is not WoW. If you want to play WoW then go and play WoW. This is a unique world with its own races, conflicts and history. I'm really fed up with people who think that WoW is the mother of all MMO(RP)Gs and are looking for a substitute where they do not have to pay for the game.

With kind regard
Kaityra

     This type of conflict is something that can be achieved in a less static form, we don't need the developers to create conflicting factions, not with a place like the Death Realm for example, where guilds are likely to be in constant conflict is something more interesting and realistic than fixed and indestructible factions where one cannot betray his/her side on the conflict.

Garon

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Re: Required Improvements.
« Reply #18 on: June 23, 2007, 03:47:10 pm »
And yet, the "director" happily gives interviews that completely contradict all of it. Suddenly, there is good vs evil - two major realms (one good, one evil), big wars between them etc. Same pattern as with "Alpha", "Pre-Alpha" and "Beta", it seems.

Eh, I wouldn't say that's Good v. Evil.  The Death Realm is a place people go when they die.  Not really an 'evil' place, as it were... Nor is Yliakum necessarily a good place.  Big wars is the exception, though... but it still isn't really good v. evil.  (despite the mention that the Death Realm is where evil characters could start building their webs, I would think it'd be much easier to do that in the living realm, where you know your enemies and don't have to compete with the silly people building their webs in the death realm, who're sure to bump heads often.

Garile

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Re: Required Improvements.
« Reply #19 on: June 23, 2007, 05:26:43 pm »
I think the "evil" realm would more likely be the stone labyrinths. It is good vs evil. Just that we are all on the side of good and can't join the NPC hordes that will be spilling from those depths ;)
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Raleigh

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Re: Required Improvements.
« Reply #20 on: June 23, 2007, 07:08:58 pm »
I think the "evil" realm would more likely be the stone labyrinths. It is good vs evil. Just that we are all on the side of good and can't join the NPC hordes that will be spilling from those depths ;)

     It's not so simple as that. What resides in the labyrinths doesn't seem to be sentient, at most semi-sentient(something which meaning is yet to be explained), how can a being without sentience be morally judged? But who knows if there is another truly sentient force using these creatures against Yliakum? And "we are all on the side of good" is an oversimplification as well, it is more like "we put our differences aside when there is a risk to our survival coming from the Labyrinths". Then, some NPCs of the death realm seem anything but good, to only add to that, specially someone named Londris. So I can guess, the Labyrinths will be the place where monster wave mindless assaults come from to keep the more combative characters active, the DR for the kind of "evil" that is more interesting than just invasions, and the shadier parts of Yliakum for the kind of "evil" that never shows its face, sometimes also being the proverbial wolf in sheep's costume.

Jeraphon

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Re: Required Improvements.
« Reply #21 on: June 23, 2007, 08:54:19 pm »
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at most semi-sentient(something which meaning is yet to be explained),

A definition of semi-intelligent hasn't been fully hammered out, but rule of thumb:

If it's capable of holding a weapon or a tool, and has limited speech capability or some form of communication, BUT is not one of the player races, it's semi-intelligent.

Examples of unintelligent: clacker, rat, ulbernaut

Examples of intelligent: rogue, fanatic, gladiator

Examples of semi-intelligent: gobble, derghir, maybe others soon? :)

Garile

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Re: Required Improvements.
« Reply #22 on: June 24, 2007, 03:12:07 am »
Well we already know that not to be true. There should atleast be the realm where the Dark Flame rules with sentient being and there might even be more outposts out there not connected to Yliakum and perhaps even hostile to Yliakum. So all waves aren't nececarily mindless monsters. They may be rogues aswell or perhaps you'll even get waves of semi-intelligent beings let by intelligent NPCs. Like you have with the Dark Elves leading goblins and orcs into battle in many other fantasy settings.

Anyhow I didn't but it as "evil" for nothing. It is just to show it might not be really evil, but you could see it as a struggle between good and evil. Evil is rather subjective after all and I doubt any of the Yliakum populace will describe the invasions as a good thing. ;)
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Waylander

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Re: Required Improvements.
« Reply #23 on: June 24, 2007, 05:21:00 am »

Examples of unintelligent: clacker, rat, ulbernaut


and planeshifters :P

And yeah.  I'm sorry, but the game has been around how long?  Do people really make these suggestions thinking "Hmm, bet nobody has asked for mounts before!"
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Vengeance

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Re: Required Improvements.
« Reply #24 on: July 11, 2007, 10:58:07 pm »
It's really flattering that people are quoting interviews from years ago on this forum now.  :-)