- Mounts
Cmon, this is not WoW. This world isn't that large that we really need mounts. I really like that it takes some time to travel from one city to another.
What is currently in game is only a fraction of the first level of Yliakum, and it has 8 levels. Just because there are mounts in WoW, it doesn't mean such feature is bad.
- PVP
PvP is RPs greatest enemy as most people use it just for the thrills instead of RP reasons. I really like it how it is in PS.
It is not PvP itself that is an enemy of roleplaying, but some of the people attracted by it. In PnP RPGs, many times when a character dies, he is gone and there is no turning back, so the player has no choice but to make another character to roleplay. If a MMO was like that, PvP would definitively be discouraged for non RP reasons, and the same about powerlevelling combat skills, as all could easily be lost. Not much "customer friendly" to be implemented I suppose.
I never saw the actors of war and action movies, like for example, Saving Private Ryan, saying "LOL", "PWN4G3", "ROFL" and alike. I'm pretty sure somebody with enough interest on roleplay can use PvP without that thing and look convincingly as a fighting character. Of course there is a difference of depth between a shallow "Rambo" and the much more developed duelist "hero" from the book
The Count of Monte Cristo. Also the "Three musketeers" shows that this is not something to put the blame on PvP, the problem are people who are on the wrong type of game, as pure combat without any depth or story immersiveness is something more suitable for FPSes and third-person view action games as well. There are definitively ways to put roleplay into combat. Now a full PvP zone is something I disagree with until there is a working law system where the guards will have an AI to deal with murderers and alike, something that won't happen soon, but soon(TM).
- Teams
I think the game should take something from wow and include some sort of system like the 'horde vs alliance' system in wow.
This is not WoW. If you want to play WoW then go and play WoW. This is a unique world with its own races, conflicts and history. I'm really fed up with people who think that WoW is the mother of all MMO(RP)Gs and are looking for a substitute where they do not have to pay for the game.
With kind regard
Kaityra
This type of conflict is something that can be achieved in a less static form, we don't need the developers to create conflicting factions, not with a place like the Death Realm for example, where guilds are likely to be in constant conflict is something more interesting and realistic than fixed and indestructible factions where one cannot betray his/her side on the conflict.