Hi,
I installed the game a few hours ago and there was no problem... until i updated it.
The client crashes right after the charcater page when trying to connect to the server.
"crystalspace.maploader.parse.image:
Could not open image file 'tlo-ke_1.dds' on VFS!
crystalspace.maploader.parse.texture:
Couldn't load image 'tlo-ke_1.dds', using error texture instead!
crystalspace.maploader.parse.image:
Could not open image file '/planeshift/items/spoon_wooden01a.dds' on VFS!
crystalspace.maploader.parse.texture:
Couldn't load image '/planeshift/items/spoon_wooden01a.dds', using error
texture instead!
WARNING! Object 'spikes_01' is not closed!
WARNING! Object '_s_stairs_01' is not closed!
WARNING! Object 'spikes_02' is not closed!
WARNING! Object 'spikes_04' is not closed!
WARNING! Object 'spikes_06' is not closed!
WARNING! Object '_s_sigil_03' is not closed!
...
crystalspace.graphics3d.shader.fixed:
Multitexture units: puny 2
planeshift.application.client:
PSLoader: step 2: success
crystalspace.maploader.parse.image:
Could not open image file '/this/art/effects/target.dds' on VFS!
crystalspace.maploader.parse.texture:
Could not load texture 'target', using checkerboard instead
[node: library,textures,texture(name=target)]
crystalspace.maploader.parse.library:
Could not open library file '/this/art/effects/electro.part' on VFS!
crystalspace.maploader.parse.image:
Could not open image file '/this/art/effects/deathmarkinvert2.dds' on VFS!
crystalspace.maploader.parse.texture:
Could not load texture 'deathmark', using checkerboard instead
[node: library,textures,texture(name=deathmark)]
crystalspace.maploader.parse.image:
Could not open image file 'dragonmark' on VFS!
crystalspace.maploader.parse.texture:
Couldn't load image 'dragonmark', using error texture instead!
planeshift.application.client:
PSLoader: step 3: success
27236 <src/common/util/psxmlparser.cpp:282 ParseFile>
Erreur de segmentation (core dumped)"
An idea someone ?
Shubnyg