Forgive me for reviving this inactive thread, but I love the idea of having a stamina danger bar, and have always wanted my character to automatically do something more realistic than mere stand still when exhausted. Perhaps exhaustion could work this way:
When a character is running and reaches physical stamina '0' (aka, the threshold between normal physical stamina and the danger zone), the character stops running, takes a mental stamina hit, and automatically sits down. The player then has two options: continue to rest and recover stamina, or get up and keep running.
If the player opts to stand up and continue running, then the character runs at half-speed (unless chased by a creature/opponent, due to adrenaline), his/her/kra physical stamina moves into the danger zone and his/her/kra mental stamina drains as well. If the player stops running while in the danger zone, the character automatically sits. If the player pushes the character to absolute 0 physical stamina (danger bar depleted), then the character falls forward and remains immobile for a few seconds, and then sits up and remains sitting until told to stand.
The same system could probably apply to mining to exhaustion (as some players are apt to do), but with the character falling backwards instead (since they're not moving forward and since the dying animation could be reused), and with the likelihood of finding minerals being reduced while mining in the danger zone (due to delirium). It would certainly help to highlight the absurdity of constantly mining to exhaustion.
(For those concerned about the inconvenience of collapsing while mining or being in combat, complete exhaustion should probably already be something you'd avoid anyway, fainting or no fainting. But hey, all the better to ask for food to provide a stamina boost, and for stamina potions to be added to the game.)
True, this would require more work than mere code adjustment, especially since we don't have falling-forward animations for any of the character races. However, applying this sitting/'fainting' behavior would greatly improve the realism of Planeshift, especially for me since 'You're too exhausted to move' is likely the most frequent prompt I see in the game.
