Author Topic: Faint when your energy drops to zero  (Read 3075 times)

Natrina

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Re: Faint when your energy drops to zero
« Reply #15 on: October 18, 2006, 03:54:48 am »
 The only rpg in which I've seen something like this effect to stamina was Arcanum, which, if I may add, was a totally wonderful rpg. The system worked in such way that you would fall to the ground when the bar reached zero or bellow and you would remain on the ground until you'd have recoreved at least one positive point of stamina. To the idea of dying out of tireness, I don't like it. The combat thingy was as it was. You either took potions for your stamina or, as a mage for example, would risk falling to the ground, losing your summons and being kicked to death. Was one of the most funny things ever, and quite realistic, I think.

 Anyway, the falling to the ground animation should be implemented. Refering to the same rpg as above, they used it to make you fall when running over snow (ahaha, right before a freaking white wolf comes jumping at ya, of course, as it isn't a problem of stamina you would get up right away and slice the wolfy) and using a prostitute, you'd wake up the next day near bed, stripped down to your trousers and with a few negatives of stamina, the female getting, also in her underware, out of the room and saying something I can't recall an example of.
 Not saying PlaneShift should even get close to those features, just saying a falling animation should sooner or later be implemented and that it's uses can be quite extensive and, well, funny.

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nightwolf

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Re: Faint when your energy drops to zero
« Reply #16 on: June 30, 2007, 07:34:25 pm »
Maybe the character should not faint,but its so unrealistic,whan your energy goes to 0,you should be teleported 3 meters back...

Karyuu

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Re: Faint when your energy drops to zero
« Reply #17 on: June 30, 2007, 07:40:21 pm »
That is indeed very unrealistic. Why would you want that as an alternative to fainting or stumbling?
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bilbous

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Re: Faint when your energy drops to zero
« Reply #18 on: June 30, 2007, 09:04:47 pm »
That would appear to be a description of the effect of lag on a moving character Karyuu. I've seen it happen myself when I was careless about running out of stamina.

Karyuu

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Re: Faint when your energy drops to zero
« Reply #19 on: June 30, 2007, 09:14:32 pm »
Ah, I thought it was a feature request ;)
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The Shadow Nose

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Re: Faint when your energy drops to zero
« Reply #20 on: July 01, 2007, 04:19:38 am »
Well, we already have the 'sit down' animation done. Perhaps when running for a long time or doing something else that physically exhausts then once you hit zero you automatically sit down. (It might be kind of cool if it also creates little Zzz's over your head like you're sleeping... to show that is exhaustion and not just sitting down. Though that might not be in the flavor of the game. More like Final Fantasy stuff...)

While sitting down you recover stamina at twice the normal speed. So you can run at top speed for a bit, rest, then run again and be about the same speed as just constantly walking at a normal pace.

Not sure how sitting down in the middle of combat would work... perhaps people 'must' be sitting down if their stamina reaches negatives. But once they get into positives they have the ability to get up and walk. So, resting would be good for exhaustion for long trips, but bad for combat and if you 'did' exhaust from combat its more of a "I'd better get up and retreat for now till I get my breath." If you can't regain stamina quickly (like if your backpack is stuffed full of twice your own weight in gold bars) then you can get into serious trouble because there is no way to move quickly without stopping to rest and combat can spell trouble.

So yeah, just recycle the 'sitting down' animation should do fine.

Unnamed_Source

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Re: Faint when your energy drops to zero
« Reply #21 on: July 01, 2007, 06:59:06 pm »
Weakness or other similar spells could subtract from mental/physical stamina and cause fainting/stumbling. A roll between the the level of the victims will the the level of the casters spell. A failure by the caster would have no effect.

On to the main subject, which stamina would affect a faint, mental, physical or a combination of both?

nightwolf

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Re: Faint when your energy drops to zero
« Reply #22 on: July 01, 2007, 11:31:13 pm »
sitting down is realistic but with Zzz?whan u run a kilometer nonstop do you fall asleep?no,you need a pause and sit bown,maybe lay down on ur knees

pseudoprometheus

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Re: Faint when your energy drops to zero
« Reply #23 on: February 28, 2009, 06:25:22 pm »
Forgive me for reviving this inactive thread, but I love the idea of having a stamina danger bar, and have always wanted my character to automatically do something more realistic than mere stand still when exhausted.  Perhaps exhaustion could work this way:

When a character is running and reaches physical stamina '0' (aka, the threshold between normal physical stamina and the danger zone), the character stops running, takes a mental stamina hit, and automatically sits down.  The player then has two options:  continue to rest and recover stamina, or get up and keep running.

If the player opts to stand up and continue running, then the character runs at half-speed (unless chased by a creature/opponent, due to adrenaline), his/her/kra physical stamina moves into the danger zone and his/her/kra mental stamina drains as well.  If the player stops running while in the danger zone, the character automatically sits.  If the player pushes the character to absolute 0 physical stamina (danger bar depleted), then the character falls forward and remains immobile for a few seconds, and then sits up and remains sitting until told to stand.

The same system could probably apply to mining to exhaustion (as some players are apt to do), but with the character falling backwards instead (since they're not moving forward and since the dying animation could be reused), and with the likelihood of finding minerals being reduced while mining in the danger zone (due to delirium).  It would certainly help to highlight the absurdity of constantly mining to exhaustion.

(For those concerned about the inconvenience of collapsing while mining or being in combat, complete exhaustion should probably already be something you'd avoid anyway, fainting or no fainting.  But hey, all the better to ask for food to provide a stamina boost, and for stamina potions to be added to the game.)

True, this would require more work than mere code adjustment, especially since we don't have falling-forward animations for any of the character races.  However, applying this sitting/'fainting' behavior would greatly improve the realism of Planeshift, especially for me since 'You're too exhausted to move' is likely the most frequent prompt I see in the game.   ;)