I feel this thread has gone pretty wrong, just my opinion. About addressing player concerns this was the reason for me to answer the posts and explain the reasons, but seems is not really appreciated.
If you think this thread went wrong, then imagine if you had announced the removal of the Enkidukai?
I would say that the response in this thread to your statement, shows that it is the correct course of action. Part of the problem with this project is that it is unfinished but it is treated like a finished product by many people. In order to finish, the project must be simplified before it can be properly expanded.
I have always questioned the wisdom of making publicly available a software project that is in a drastically unfinished state. People take this sort of thing too seriously. Game changes amount to personal affronts and insults. Any nerf is met with an deluge of criticism and predictions of project death.
Remember the response to changing the dueling system? The fixing of Silverweaves? The removal of the platinum mine below the Laanx temple? There can be no true community in PlaneShift until the game is properly defined and the limits and balances understood.
If I was in charge of the project, I would limit playable races to one each of the basics: Human, Dwarf, Kran, Enki, Ynnwn, and Klyros. Six playable races to work on during development is still a monumental task to plan, model, skin, test, tweak and balance.
Then when the project reaches stable after 1.0 and any deep considerations have been revealed, then add playable races that are subsets of the original race. Such as the various Enki tribes, Diaboli and dwarven flavors, et cetera.
Talad you appear to be in a position where it might be best to remember that it doesn't matter what they say about you, because the real problems happen when they don't talk about you at all anymore.