Author Topic: Click'n'Boom Vs. Roleplay & Incantations  (Read 3634 times)

Kiva

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« Reply #30 on: October 22, 2003, 02:49:36 pm »
Honestly, I doubt that yibber makes sense to anyone else than people who has some mathmatical university degree. Maybe you could try explaining it with words, or something that allows people to understand it?

Xandria - What is the reasons that scrolls should disappear after use? I mean, you just read something from it. Not like you tell yourself \"Oh, I\'ve read this scroll, and now I must burn it.\" Imagine if your homework disappeared after you read it as well. :D But where do scrolls go? They simply just dissolve into nothing, because they\'re boobytrapped? That\'s the one part of spell-scrolls I simply don\'t understand... Same in Baldurs Gate, if you fail to copy a scroll, it vanishes. Why? I mean, aren\'t people just writing it into their spellbook with a feather and some ink? It makes little sense.. Oh well. :P

Venge - Too easy to hack... Explain yourself, please. :)
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lynx_lupo

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« Reply #31 on: October 22, 2003, 02:59:46 pm »
Quote
Originally posted by Gronomist
Honestly, I doubt that yibber makes sense to anyone else than people who has some mathmatical university degree. Maybe you could try explaining it with words, or something that allows people to understand it?

I would be the \"yibber\", right? (WTH does it mean?)

University math!? There\'s only simple additions and multiplications... even 3st graders(9yrs) could compute that.

It\'s just an intricate example of how the spells components/player skills would affect the power of the spell.

Need more xamples?
"Amor sceleratus habendi"- Ovid
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Kiva

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« Reply #32 on: October 22, 2003, 03:10:31 pm »
Do you really need me to explain?

\"Heal(1,2,0.5[,0,1,0,0.3,1.5])\" <-- What in the eight levels is that supposed to mean?

\"Heal(1*skill1, 2*skill1, 0.5*skill1)\" <-- That gives a stronger heal? Why? What are the skills and how come they get multiplied with eachother like that?

I could also make a math example, telling why 100 skill in fist fighting gives better healing, but if I did that, it would simply be stupid.
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lynx_lupo

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« Reply #33 on: October 22, 2003, 03:33:59 pm »
Quote
Originally posted by Gronomist
Do you really need me to explain?

\"Heal(1,2,0.5[,0,1,0,0.3,1.5])\" <-- What in the eight levels is that supposed to mean?

It means that I used 3 values(components) for the example, although there could be more. I used [] cause it\'s a programming OPTIONAL argument kinda thing. I could have written just the 3 values, but then the example wouldn\'t be so good.

Quote

\"Heal(1*skill1, 2*skill1, 0.5*skill1)\" <-- That gives a stronger heal? Why? What are the skills and how come they get multiplied with eachother like that?

By skills i said, magic colours(skill in them). Skill0=1, skill1=3 were just for examplatory use. Of course they\'ll be different in the game.

The multipliers are also(of course) fictional, but they represent the spells position in the magic system. So heal is a brown-blue-crystal skill spell, so it\'s upgraded by upgrading those skills.

And why is the second heal stronger is explained all the way. Better knowledge of magic -> better(same) spells.

Quote

I could also make a math example, telling why 100 skill in fist fighting gives better healing, but if I did that, it would simply be stupid.

huh? Is this supposed to be an insult?
"Amor sceleratus habendi"- Ovid
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Xandria

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« Reply #34 on: October 22, 2003, 08:35:50 pm »
All right, all right, calm down you two, we don\'t want this to get ugly.

lynx_lupo, the reason people are having trouble with your posts is:
1) The way you explain your problems is a bit tricky; yes it is very basic math, but the way you arrange your equations makes it difficult to read
2) This thread topic started as an idea about using words to cast spells, rather than a spell tree of pre-defined spells; you\'re trying to get into defining the strength/composition of the spells themselves
3) \"even 3st graders(9yrs) could compute that.\"  Ok, this is a BAD thing to post because it translates into an insult (especially since there\'s no \' ;) \' at the end, which doesn\'t belong in this case anyway)
4) \"even 3st graders(9yrs) could compute that.\"  Also, this an invalid statement.  If you showed a 3rd grader:

\"Heal(1,2,0.5[,0,1,0,0.3,1.5]) //these are said modifiers
Let\'s say heal depends on brown, blue, cristal magic(respectively). It heals Sm*4HP \"

And ask them to compute the value of Heal() for magic-skill0=1 how many of them would get it?

lynx, just know that I\'m only trying to help you be better understood on the forums.  It takes some learning to know how to effectively express your ideas in written format.

5)
\"I could also make a math example, telling why 100 skill in fist fighting gives better healing, but if I did that, it would simply be stupid.\"
\"Is this supposed to be an insult?\"

No, it\'s not.  A fist fighting skill giving better healing makes no sense, and Grono thinks that your idea doesn\'t make any sense either (from what I can tell)  ;)

Ok, enough damage control, let\'s move on to some real posting.  :)


EDIT: I remembered the word I wanted to use
« Last Edit: October 25, 2003, 08:55:10 am by Xandria »

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Xandria

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« Reply #35 on: October 22, 2003, 08:59:50 pm »
In a sentence, I would explain lynx\'s idea as:

\"The strength of a spell should be determined by a character\'s knowledge in the arcane ways that make up that spell, with each way having it\'s own \'weight\' that determines how much it affects the potency of the spell.\"

Does that make sense?  ?(


Now, onto your reply, Grono:

Quote
Originally posted by Gronomist

What is the reasons that scrolls should disappear after use? I mean, you just read something from it. Not like you tell yourself \"Oh, I\'ve read this scroll, and now I must burn it.\" Imagine if your homework disappeared after you read it as well.  But where do scrolls go? They simply just dissolve into nothing, because they\'re boobytrapped? That\'s the one part of spell-scrolls I simply don\'t understand...


The deal with scrolls is that you\'re not reading anything from it.  Spellbooks are where you write down your spells and recite them from so that you don\'t have to type them in the middle of battle (unless you want to).  Scrolls hold the casted spell itself; as in you\'ve already used up mana, reagents, or whatever, to cast the spell, and now the magical force that constitutes a spell is bound within the scroll itself.  Once a scroll is activated  (unrolling it, or touching a symbol on it, or something to that effect), the spell is released from the scroll with such a magnificant force that the scroll simply goes *poof*!  :D

Now, I just realized that I didn\'t make it clear that I think all the methods I listed should be implemented; I didn\'t mean for it to be \"the system PS should us is the scroll system\" or \"...the spellbook system\".  I tried to come up with a different method for each the spellbook, the scroll, the orb, and the staff, so that they were all methods of casting spells that didn\'t require you to be a fast/efficient typer.  Yet, I tried to make each different enough that it allows for different styles of gameplay, and that each player would use some combination of the forms listed for casting spells.

If you can\'t stand to see all those little scrolls going *poof* into nothing, just save up for an orb  ;)

How I set my timezone:

ln -sf /usr/share/zoneinfo/Antarctica/Davis /etc/localtime

lynx_lupo

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« Reply #36 on: October 22, 2003, 09:17:40 pm »
No offense meant by my part, insulting is silly anyway and non-constructive.

I know it\'s a bit hard to read, that\'s why I wrote the description first and added the comments to the examples. And it\'s also a very basic thing that I was describing, so it has to be in some kind of \"assembler\".
Maybe I should have elaborated more on the matter(Your summary nails it! :)).

And by third graders I meant the computing part which is walkthrough-ed. I think they could do it. Again, no flaming or sth meant.

- - - - - - - - -
I agree with you, scrolls should dissipate. And the orb invention(at least from what I see) is great too.

Maybe magic could be vowen into flesh too- magic tattoes. They\'d have to have a permanent effect, though.
« Last Edit: October 22, 2003, 10:10:24 pm by lynx_lupo »
"Amor sceleratus habendi"- Ovid
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Vengeance

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« Reply #37 on: October 25, 2003, 05:05:32 pm »
Anything which is done on the client in terms of interpretation or recognition is hackable in the sense that someone could alter their source code to just recognize all the time, or make a button and send the network message for a correct interpretation, etc.  Does this make sense?

This is how auto-aim bots in Quake work, and how a million other cheats also work.

- Venge

Davis

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« Reply #38 on: October 25, 2003, 08:59:24 pm »
I think in-game hotkeys for an incantation have been proposed already, so an aimbot type thing would be pointless.
Some of the main points, in my opinion, are the time for the incantation to resolve (which nobody mentioned), creating spells, spellbooks, system of learning spells, and some other things. Not the typing. That was never the point. OK, well, maybe it might have been, but as has already been mentioned, penalizing slow typers isn\'t fair.

Harwen

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« Reply #39 on: October 26, 2003, 08:49:06 pm »
Ah, my brother will be a Red-Mage Klyros(sp) in CB, so typing would kill him...

I see the way to do this is to comprimise between casting time/realism/vulnerability of the spell caster and the proportion of these to the power of the spell.

I don\'t see myself clicking the \"Fire Blast From the Pits of all that is the Bloody Devil\'s Rage\" spell button if my character has to do a little animation dance for 15 seconds to blow away a few Evil Shrooms or n00bs... making powerful spells cumbersome and unweildy to use when being a jerk. Even the n00biest n00b would be able to escape the range of any spell if it took too long to cast.

I also don\'t see the point in wanting a huge spell to be cast by pressing Alt+S+1 just because otherwise you would be vulnerable? You should have guardians like party members if you are going to use spells that take that long. To me that is basic strategy....although it makes me shudder to think of battles like fftactics...having to wait a \'turn\' to cast a spell isnt too bad, as long as you have protection.