Author Topic: Fight system until CB comes out?  (Read 828 times)

karakth

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Fight system until CB comes out?
« on: February 25, 2004, 01:16:34 am »
A fight system would be handy, not to mention fun. So let\'s make one. Let\'s see what we have to work with:

-> Character Stats (edited when we created our character)

-> The /me command

-> The /roll command

Hmm...that should be enough, I think. Ok, here\'s an        off-the-top-of-my-head idea of how the system would work:

Each player would have a set amount of hitpoints based on their Endurance (20 Endurance = 20hp?). A player is knocked unconcious when the hitpoints reach 0, and dies (?) if they reach -10.

A battle would commence as follows:

After the players each decide that they want to fight (They agree OOCly) then both players roll a Will (or agility) test. This could be done by allowing 1d3 per Will point, for example. The player with the highest cumilative roll gets to go first.

The players then take it in turn to bash at each other.

A turn:
0) The attacker describes what move he is going to try and make (e.g. /me swings his sword at PlayerX\'s torso).
1) The attacker rolls 1d3 per strength point.
2) The defender rolls 1d3 per agility point.
3) If the attacker rols highest, there is a hit. If the defender rolls highest, there is a miss (On a miss the turn is over)
4) The attacker then rolls 1d2 per strength point. To this roll an extra few points should be added depending on what weapon(s) the character has equipped (+1 for a mug, + 5 for a normal sword, etc)
5) The defender rolls 1d2 per endurance point.
6) Deduct the defender\'s roll from the attacker\'s roll: The result is the amount of damage in hp done.
7) The attacker and defender switch roles and the turn starts all over again.

The fight could last until a player is unconcious, dead, or the fight is stopped somehow.

The fight could also be made more interesting if player\'s performed \'special moves\' such as /me tries to kick sand in PlayerX\'s eyes.

Of course, in such cases, players would need to improvise on rolls (Attacker\'s Charisma vs. Defender\'s Intelligence to distract opponent, etc.).

Again, this is just a suggestion off the top of my head at 1 am. I\'d like to know what you guys think about it.

And yes, this does require a certain amount of maturity on both player\'s sides. I mean, let\'s try to keep away from \"/me tries to rip PlayerX\'s head off! My strength vs. your endurance. And plus ten because I have a sword.\"

Hmm...If this gets positive feedback we should try and come up with a way to use magic, too.

~Karakth
~Karakth, Arcane Loremaster of the Arcane Order.



Icefalcon

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« Reply #1 on: February 25, 2004, 01:39:42 am »
Hmm sounds pretty cool and well-though through, but I think I will wait till CB personally, you might find other people interested though ;)

Kuiper7986

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« Reply #2 on: February 25, 2004, 02:47:59 am »
ya its not bad, but they have already chose a combat system. Ask again later maybe they\'ll wanna take a look at it, if they feel like tweaking some stuff around.
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Axsyrus

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« Reply #3 on: February 25, 2004, 02:51:24 am »
He made this battle system for UNTIL cb comes out, not after they released it..

anyways, goodluck with finding people to use this system. :)

Axsyrus the Azure - Ruler of the Winds
Member of The Arcane Order\'s Council

Deddarus

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« Reply #4 on: February 25, 2004, 02:57:22 am »
a simpler system

each player has 1000 hp & 100 stam to start

all stats assumed equal

for each turn the attacking player rolls 3 dice as follows

A.1* 2-sided - For hit/miss
B.1* (stamina *10)-sided - For damage done
C.1* 10-sided dice - For stamina drain

eg may go as follows:

BOB(STR:1000.STAM100)
FRED(STR:1000.STAM100)

turn 1 (BOB attacks)

A=1
B=570
C=3

BOB(STR:1000.STAM97)
FRED(STR:430.STAM100)

turn 2 (FRED attacks)

A=1
B=920
C=9

BOB(STR:80.STAM97)
FRED(STR:943.STAM91)

turn 3 (BOB attacks)

A=0 (bob misses)
B = 210 (970 sided dice cos of 97 stam)
C = 10

BOB(STR:80.STAM87)
FRED(STR:943.STAM91) <- no changes to fred cos BOB missed

turn 4 (FRED attacks)

A=1
B=329 (910 sided dice cos of 91 stam)
C= 7

BOB(STR:0.STAM87)   <- BOB is dead
FRED(STR:943.STAM84)


NB: might wanna adjust the stamina*10 to be stamina*5 or summin to make it last longer

DepthBlade

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« Reply #5 on: February 25, 2004, 06:39:28 am »
Well thought out, but like the others I will wait for the real deal :) While I wait i will restart final fantasy 7 over again and uber it that always wastes time...