Before you say it should be moved to the guilds forum, read.
I think there should be a guild for each type of a job in PS. These guilds should be diffrent than the regular guilds. First of all, a char is automatically in a Job Guild once he starts the game (according to the job chosen in the char creation). Also, a char will be able to be both in a Job Guild, and a regular guild, because everyone will be part of Job Guilds anyways.
These guilds will be like the real guilds that used to be in the medievel times, to arrange all the people of a certain proffesion to favor all of them.
The way I see it should be implemented in PS will be like this:
* The Job Guilds will be official, they\'ll be part of the game, and not owned by chars like regular guilds.
* The Job Guilds will have meetings, in wich they\'ll discuss things that have to do with the guild.
* In the meetings, they\'ll solve disputes, and decide things for the good of the whole.
* If a certain member of a Job Guild does something that harms the other people of the guild (e.g. very low prices, wich forces the others to drop prices or lose customers), it can be either solved in a meeting, or if he won\'t stop, the guild can hire a mercenary.
* The Job Guilds will discuss stuff among themselves (e.g. Chefs\' Guild asks the Merchants\' Guild to make a certain merchant stop asking for really high prices from the chefs).
As a part of a Job Guild, chars of that proffesion will have a say. And when a certain char of another Job Guild suddenly does something that harms that Job Guild, the harmed Job Guild can take actions. Boycotting, hiring a mercenary, etc.
An important part, though, is that these Job Guilds won\'t be like regular guilds. Less people will join Job Guilds because they\'ll prefer other guilds.
Also, if it\'s official, and not in the hands of chars, it can be implemented better in the game. Like that when a player chooses his char to be a smith, he\'ll automatically be in the Smiths\' Guild. It makes sense, isn\'t it?
And that\'s why I think that this thread should be in this forum and not in the Guilds Forum.
I think that the Job Guilds will make the game very interesting, and it won\'t just be a kill-many-monsters game like many other mmorpgs.
I don\'t think it can be fully implemented in CB, but as the game will develop, I think that Job Guilds will add a great pan to the game.