Author Topic: Job Guilds  (Read 812 times)

SaintNuclear

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Job Guilds
« on: April 16, 2004, 06:08:45 pm »
Before you say it should be moved to the guilds forum, read.


I think there should be a guild for each type of a job in PS. These guilds should be diffrent than the regular guilds. First of all, a char is automatically in a Job Guild once he starts the game (according to the job chosen in the char creation). Also, a char will be able to be both in a Job Guild, and a regular guild, because everyone will be part of Job Guilds anyways.

These guilds will be like the real guilds that used to be in the medievel times, to arrange all the people of a certain proffesion to favor all of them.

The way I see it should be implemented in PS will be like this:

* The Job Guilds will be official, they\'ll be part of the game, and not owned by chars like regular guilds.

* The Job Guilds will have meetings, in wich they\'ll discuss things that have to do with the guild.

* In the meetings, they\'ll solve disputes, and decide things for the good of the whole.

* If a certain member of a Job Guild does something that harms the other people of the guild (e.g. very low prices, wich forces the others to drop prices or lose customers), it can be either solved in a meeting, or if he won\'t stop, the guild can hire a mercenary.

* The Job Guilds will discuss stuff among themselves (e.g. Chefs\' Guild asks the Merchants\' Guild to make a certain merchant stop asking for really high prices from the chefs).


As a part of a Job Guild, chars of that proffesion will have a say. And when a certain char of another Job Guild suddenly does something that harms that Job Guild, the harmed Job Guild can take actions. Boycotting, hiring a mercenary, etc.


An important part, though, is that these Job Guilds won\'t be like regular guilds. Less people will join Job Guilds because they\'ll prefer other guilds.
Also, if it\'s official, and not in the hands of chars, it can be implemented better in the game. Like that when a player chooses his char to be a smith, he\'ll automatically be in the Smiths\' Guild. It makes sense, isn\'t it?
And that\'s why I think that this thread should be in this forum and not in the Guilds Forum.



I think that the Job Guilds will make the game very interesting, and it won\'t just be a kill-many-monsters game like many other mmorpgs.
I don\'t think it can be fully implemented in CB, but as the game will develop, I think that Job Guilds will add a great pan to the game.
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

Mordaan

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"guilds" vs "clans"
« Reply #1 on: April 16, 2004, 08:35:36 pm »
That\'s what I think of when I hear the term \"guild.\"  Something to do with skills or a profession (like a writers guild or an actors guild).  Personally I would prefer the guilds as they are currently in the game to be called \"clans\", instead.  Then we can have both and there won\'t be confusion.

But that\'s just me.  And it seems that ship has sailed, not sure if the devs would change at this point.  (I\'m not an experienced gamer and I don\'t know how these terms originiated).  But just my $0.02.
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Monketh

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« Reply #2 on: April 16, 2004, 08:39:31 pm »
Some guilds do go by this Mordaaan.  An example would be my guild or Bloodclaw.  \"Guild\" sounds better than \"Clan\" :P
Personally, I think \"Job Guilds\" should be set up and run by the players, but be backed up officially.
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Fenrison

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« Reply #3 on: April 16, 2004, 09:02:51 pm »
\"Clan\" makes me think of a group of people in an FPS. \"Guild\" makes me think of a group of people with smiilar interests or talents, such as the theives guild, mages guild, mercenaries guild etc...

I think jobs shouldn\'t have anything to do with a guild, unless its a player made guild that is a group of merchants or smithies, etc. Jobs will likely be second interests anyways. I plan on becoming a weapons smith in the service of The Explorers, i\'ll be spending most of my time exploring though.


SaintNuclear

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« Reply #4 on: April 16, 2004, 09:26:49 pm »
Quote
Originally posted by Mordaan
That\'s what I think of when I hear the term \"guild.\"  Something to do with skills or a profession (like a writers guild or an actors guild).  Personally I would prefer the guilds as they are currently in the game to be called \"clans\", instead.  Then we can have both and there won\'t be confusion.


Yeah, the current guilds are more like clans than guilds. My idea is to have both clans, as there are now, and guilds too.



Quote
Originally posted by Fenrison
Jobs will likely be second interests anyways. I plan on becoming a weapons smith in the service of The Explorers, i\'ll be spending most of my time exploring though.


I agree that they\'ll probebly be a second interest, because most people only care about killing stuff and come to games like PS to play a fantasy-CounterStrike. But these people are stupid and shouldn\'t be taken into consideration anyways.
You say you\'d want to be a smith and part of The Explorers, and explore most of your time. But besides money that you\'ll get from killing beasts, forging will provide you a nice income. What if some other smith will start selling stuff in wholesale price? You\'ll earn nothing out of forging. That means less income, so you\'ll have less money to buy good armor and items that will help you while you explore.


I don\'t say that jobs should be the main thing people should do in PS, and I don\'t say we should drop the current guilds system. I think that anyone that will spend even a bit of time working in his job at PS will profit from a Job Guilds system, and it\'ll also make the game interesting in the rear, and not only in the frontline.
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

Mordaan

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« Reply #5 on: April 16, 2004, 10:11:13 pm »
Quote
\"Clan\" makes me think of a group of people in an FPS.

Yeah, that\'s probably where I got the idea.   :P

(forgive me, this is my first mmorpg ... er ... or project that will eventually be a mmorpg   ;)  )
« Last Edit: April 16, 2004, 10:11:43 pm by Mordaan »
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DepthBlade

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« Reply #6 on: April 16, 2004, 10:13:00 pm »
Quote
Originally posted by Fenrison
\"Clan\" makes me think of a group of people in an FPS. \"Guild\" makes me think of a group of people with smiilar interests or talents, such as the theives guild, mages guild, mercenaries guild etc...

I think jobs shouldn\'t have anything to do with a guild, unless its a player made guild that is a group of merchants or smithies, etc. Jobs will likely be second interests anyways. I plan on becoming a weapons smith in the service of The Explorers, i\'ll be spending most of my time exploring though.


I can agree with that, I don\'t know what the difference would be because basicly its the same idea but I like guild better!