Author Topic: *Wonders what CB will be like*...  (Read 10621 times)

DevotedEternal

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« Reply #45 on: April 09, 2004, 09:44:40 am »
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Originally posted by Mordaan
Quote
If a player is killed, the killer gets all items on the spot.
If the player that was killed escapes the Death Realm within a given amount of time then their items are returned to them, if the time runs out, the killer is free to do what he/she will with the items.

Hmm, timing might be an issue there...say you were engaged in a battle with a monster with your newly looted uber weapon at the exact time the owner escaped the death realm.  Imagine if it disappeared mid-swing.   8o   :P


What I mean is, the killer would get the items in his inventory... but not be able to equip, use, or sell it until either the timer runs out... unless the person killed manages to escape in time, of course.
« Last Edit: April 09, 2004, 09:45:42 am by DevotedEternal »

Afareg

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« Reply #46 on: April 09, 2004, 02:00:58 pm »
Wouldent there be a problem here. If the person that died was spawned in the same place each time, s/he would just use the firs time to learn the maze, then jsut run the maze each time the person died....
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John_Thazer

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« Reply #47 on: April 09, 2004, 02:22:05 pm »
Hm...about losing items/eqipment...well i think you should lose everything you got in your bag...and there should be like 10% chance of losing something tat is equipted...


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Keung Darosyl

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« Reply #48 on: April 09, 2004, 06:22:38 pm »
Personally... I actually support the game-that-shall-not-be-named approach--you lose all your items except the best however many.  

Planeshift isn\'t supposed to be pk-oriented, and towards that end I don\'t think you should be able to lose equipped items at all.  That way if you die, you still get punished, but it isn\'t such a major setback that you want to quit the game.  The looter gets a bit of stuff, but nothing huge.  Unless you were lugging around an extra uber-weapon or two, then too bad for your stupidity. ;)
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John_Thazer

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« Reply #49 on: April 10, 2004, 02:36:29 pm »
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Originally posted by Keung Darosyl
Personally... I actually support the game-that-shall-not-be-named approach--you lose all your items except the best however many.  

Planeshift isn\'t supposed to be pk-oriented, and towards that end I don\'t think you should be able to lose equipped items at all.  That way if you die, you still get punished, but it isn\'t such a major setback that you want to quit the game.  The looter gets a bit of stuff, but nothing huge.  Unless you were lugging around an extra uber-weapon or two, then too bad for your stupidity. ;)


Bah...thats boring...i mean even if PlaneShift not pk orintated...not that many games are at all...you still should be getting some good from pk\'ing...perhaps there should something like...you can\'t lose your most valuable item...


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Nooks

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« Reply #50 on: April 15, 2004, 10:47:41 pm »
I like the binding idea...
but what about this... say you\'ve got this great weapon that after time becomes custom to you\'re character in that you have special abilities, sort of like your character becomes so comfortable with it its like an extion of his/her body and you do more damage with it that no other character that just picked it up could. and they would get it if you died but then you would time to get it back before it became a great weapon for the person who killed you for it....

hopefully that made sense, I\'m not sure if it would really work though

John_Thazer

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« Reply #51 on: April 15, 2004, 11:15:27 pm »
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Originally posted by Nooks
I like the binding idea...
but what about this... say you\'ve got this great weapon that after time becomes custom to you\'re character in that you have special abilities, sort of like your character becomes so comfortable with it its like an extion of his/her body and you do more damage with it that no other character that just picked it up could. and they would get it if you died but then you would time to get it back before it became a great weapon for the person who killed you for it....

hopefully that made sense, I\'m not sure if it would really work though


LOL...and you would be able to give names to your weapons...ok this weapon call..Bob..and this one Jake...and that one...

Hm...although nice idea...


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Halvord

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« Reply #52 on: April 15, 2004, 11:34:14 pm »
How about, if a player dies, the loot is given exclusivly to the killer.  So, if it is a monster they could be nice and only \"take\" (read: make disappear) the worst items, however a player would not be so nice.  So if a monster  kills you, you can shimmy back over and get your best items back.

Just throwing out ideas.
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