Author Topic: When is CB gonna be live?  (Read 4363 times)

Betelgeuze

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« Reply #45 on: May 30, 2004, 08:35:48 pm »
cool stuff:

- added collision detection system to the engine and the player.

- Fixed one error with combat.  The target was not registering as an
  iDisconnector so if the target quit in the middle of combat it would
  crash the server.


- Fixed GM GUI for new access levels
- Added Invisible button on GM GUI
- Added Kill Player button on GM GUI
- Added Unmute player button on GM GUI
- Added Move player Up / Down button on GM GUI
- GM GUI now doesn\'t request player list directly when loading all windows
- GMs level 4 can make themselves invisible by /invisible and /visible commands
- Implemented /npc command - GMs can create NPCs.
(GM = Game master I think)

- removed old particle based spell effects from the client in preparation
  for moving effects to common and beginning the effect editor

- Added server logging to pickups/drops and looting.
- Fixed an error in the info message on looting rolls.

- Added a spire and explosion effect obj, (explosion is buggy atm)

- Spells can be marked as \"offensive\" in DB. Casting of such spells is checked against PvP rules.

- Fixed trade skills bugs.  Skills are now being practiced and quality assigned to resulting item.
  Also garbage items will now be created when item quality is zero.