The main issue with teleporting is that it makes the world \"shrink\"... Sort of like modern transportation systems make you think \"Oh, Publix is 5 minutes away in the car...\" and then it takes 15 or 20 minutes when you go on foot. It just distorts the scale of the world and teleporting will make exploring all the \"interesting\" places (with quests and NPCs) take only a few days of play, and after that you will be overly impatient for more stuff to be added to the world... Plus, the work of the people who make the terrain in between point A and point B will be effectively wasted but for the few newbies who trek across it, lacking the smarts/money to use the teleportation system.
Summary: Teleporting is
badAlso, about the chat bubbles... You realize that mmorpg means Massively multiplayer role playing game. Imagine with hundreds of people in a market place, making it impossible to see at eye level. Even not being able to see at waist level if there are some particularly conversational dwarves around!

Summary: Chat bubbles are excess clutter and simply not practical in a
Massively Multiplayer RPG.
About the \"Buttons for everything\" approach:
If I recall in the cvs there is an option to bind commands to \"programmable buttons\" (Haven\'t actually ad time to compile yet, but I gather as much from some of the XML files and the code comments) Or, maybe I\'m wrong and thats the keys.xml keybindings o.o
It isn\'t necessary really. And think what would happen \"I can win a battle by clicking buttons 1, 5, 6, and 2 in sequence! They are all bound to my leet spell of death.... But why does it say \"l4zyL4/\\/\\3r slaps the trepor around with a large trout before it casts t3h sp3ll? I will work more on my m4cr0s loool\" \"
josePhoenix