Author Topic: Bargaining  (Read 2021 times)

zanzibar

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« Reply #30 on: September 06, 2005, 08:59:11 pm »
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Originally posted by Antranianni
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Originally posted by hereticalfaction
How about a CHA-only based bargaining skill plus a factorto represent the affinity between merchant alignment and charachter alignment?


8o

Please, no!

This system SOUNDS quite nice and well considert, yet try to think what this would mean ingame... you\'ld have to stick with a chosen alignment forever, because making the alignment changeable would totaly break this system.
(\"Let\'s see... to get the best price with this smith I\'ll have to set my alignment to lawful stupid...\" )




To me, the system does NOT sound nice or well thought-out.  There are too many fatal flaws, and all you need is one fatal flaw for it to be a bad idea.
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Immaturity is FTW.

Antranianni

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« Reply #31 on: September 06, 2005, 09:05:49 pm »
Well... the worst flaw being that engine alignment is a bad idea to begin with - but that\'s not a discussion to be held in this thread... :D

Rage McCloud

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« Reply #32 on: September 06, 2005, 10:03:28 pm »
well how about we leave alignment out of merchants... because a new person would go to a good merchant and have to pay upped prices... also i know you all will say you\'d rather have good leaders and neighbors... but evil HAS to play a part in this game somewhere... if we drown it out then no \"evil\" people will want to play...

and i cant quite remember what else i was gonna say... crap! it was good too...
Greeting fellow adventurers!
My name is Rohnan Darosel.

zanzibar

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« Reply #33 on: September 06, 2005, 10:14:32 pm »
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Originally posted by Rage McCloud
well how about we leave alignment out of merchants... because a new person would go to a good merchant and have to pay upped prices... also i know you all will say you\'d rather have good leaders and neighbors... but evil HAS to play a part in this game somewhere... if we drown it out then no \"evil\" people will want to play...

and i cant quite remember what else i was gonna say... crap! it was good too...




You\'re suggesting that outlaw bikers don\'t feel at home when they\'re around other outlaw bikers?


You\'re basically suggesting that low-lifes, deviants, and outlaws won\'t feel at home in sleazy places with sleazy people.  Sure, they might not trust eachother or maybe they do trust eachother, hey perhaps there\'s honour among theives!  Or honour amony theives guild members, hint hint!  I just think it\'s a narrow minded approach to say that every \"evil\" or \"no good\" character is a loner.  That\'s really what you\'re saying here.  You\'re saying that not only are they disliked or disowned by characters with good reputation stats, but they would also be disliked and disowned by eachother!  Bad, bad, bad.
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Immaturity is FTW.

hereticalfaction

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« Reply #34 on: September 06, 2005, 10:21:37 pm »
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Originally posted by zanzibar
Not all businessmen are lawful. :p


Actually, all merchants rely on a fairly law-abiding and civil society to make the prospect of the merchantile trade possible. Even modern day illicit Arms dealers can only operate so long as currencies are reliable, few shipments are hijacked, inventory can be wharehoused without being subject to too much pilferage, the banking and credit system is stable, etc...

zanzibar

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« Reply #35 on: September 07, 2005, 12:18:19 am »
Quote
Originally posted by hereticalfaction
Quote
Originally posted by zanzibar
Not all businessmen are lawful. :p


Actually, all merchants rely on a fairly law-abiding and civil society to make the prospect of the merchantile trade possible. Even modern day illicit Arms dealers can only operate so long as currencies are reliable, few shipments are hijacked, inventory can be wharehoused without being subject to too much pilferage, the banking and credit system is stable, etc...




Ok.... but not all businessmen are lawful.
Quote from: Raa
Immaturity is FTW.