Originally posted by Rage McCloud
well how about we leave alignment out of merchants... because a new person would go to a good merchant and have to pay upped prices... also i know you all will say you\'d rather have good leaders and neighbors... but evil HAS to play a part in this game somewhere... if we drown it out then no \"evil\" people will want to play...
and i cant quite remember what else i was gonna say... crap! it was good too...
You\'re suggesting that outlaw bikers don\'t feel at home when they\'re around other outlaw bikers?
You\'re basically suggesting that low-lifes, deviants, and outlaws won\'t feel at home in sleazy places with sleazy people. Sure, they might not trust eachother or maybe they do trust eachother, hey perhaps there\'s honour among theives! Or honour amony theives guild members, hint hint! I just think it\'s a narrow minded approach to say that every \"evil\" or \"no good\" character is a loner. That\'s really what you\'re saying here. You\'re saying that not only are they disliked or disowned by characters with good reputation stats, but they would also be disliked and disowned by eachother! Bad, bad, bad.