Author Topic: Combat Stats Delay  (Read 493 times)

Animous Venator

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Combat Stats Delay
« on: November 21, 2005, 09:54:04 pm »
Greetings,

   Just did a search and didn\'t find this listed anywhere else...

   Was playing around last night and ran into a couple of issues that could be fairly problematical.

   1.  Combat Stats Delay.  When you attack an opponent, your display updates with their information fairly rapidly and fairly often, however, your own information does not appear to update as often or as rapidly.

   I first noticed this when I went from 75% health to 8% before I even swung at my opponent.  At first I attributed it to a super Clacker.  I tried it again, on the same clacker after returning from DR and took the clacker without issue.   This time however, I went through about 8 Clackers and was still at 100% health.  I went to engage the next one and just as I clicked on attack, my health dropped to 12%.

   I created an account for my second system and logged in.  I had the two characters grouping for a bit so that my second character could see everything correctly, and I noticed that my second system was showing much lower health than my main display.

   I logged out and back in and tried a few other fights, same thing.  I even tried having my second account try a few fights and watched the other way.  In both cases the system where I was fighting, my stats were massively delayed in updating, whereas the system that was acting as observer, updated almost instantly.

  2.  Non-Damaging Grouped Characters Recieve Recieve No XP.  When you group multiple characters, the only ones who recieve experience are the ones who do actual damage to the mob, however, the same does not hold true for loot.

   From what I have seen of the world so far, there is not really much need for dediated healers as of yet, but, when this does become necessary, the Healers do not appear to recieve XP for their support.  And even if they do damage, they will need to do near the same level of damage that the dedicated combat members do to keep with the experience curve.

stfrn

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« Reply #1 on: November 21, 2005, 11:25:18 pm »
Hm, the cause for that delay would be that your client is ignoring some of your stat updates. If you open up psclient.txt in your planeshift folder after this happens, you will see many lines of \"Stat update had version of X, droped\" or something. Not sure why it would only do it for you, but I would guess that it is becuae you get so many more for yourself.

2. Yes, right now exp comes from pretty much fighting directly. Personally I think that should change, but already there are plans for, or already an implentation of, a system where the amount you heal is considered for how much of the exp you get.
player -> gm -> dev -> bum

Induane

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« Reply #2 on: November 22, 2005, 07:09:39 pm »
The combat stats issue isn\'t just him - its every person I know personally who plays - which is 3  - and it does it on all of my computers through all the various updates since CB started - it rarely updates your own stats.  Never has at all either - I think it must be a bug somewhere unless its simply dropped packets somehow, I think people assume that its been brought up before because the problem is so common with everyone. Thus no one makes threads about it - I assumed it was a known and well classified bug because it seems to affect each person.  I usually actually just die with health at 100% or so - it almost never shows my health... though I\'ve noticed in a group the group bar shows me correctly.

Suno_Regin

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« Reply #3 on: November 23, 2005, 04:22:02 am »
I used to easily fix this bug by closing and reopening my stats window, then it would refresh to an accurate health/mana/stamina number. Now, I can\'t fix it at all, it just shows that it drops when it feels like it...:|