Author Topic: Enkidukai Run  (Read 2019 times)

merlin3000

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Enkidukai Run
« on: December 05, 2005, 11:32:47 am »
After the last Update when I run.. My running animation is equal to my walking animation.. the character just moves faster. Are you working on the running animation?
« Last Edit: December 05, 2005, 12:02:06 pm by merlin3000 »
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Shadeslayer

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« Reply #1 on: December 05, 2005, 02:53:32 pm »
I think all models are doing this now...the running animation is temporarily gone and should be fixed soon enough in the next update ;)

eggplantboy

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« Reply #2 on: December 07, 2005, 01:59:49 am »
Hello,

Yup, it\'s happening for me as well. I think I don\'t run as fast as before the update either. It is neat to see the other players running, though.
« Last Edit: December 07, 2005, 02:00:10 am by eggplantboy »
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Nilrem

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« Reply #3 on: December 07, 2005, 11:36:37 am »
Actually everyone has this same issue eggplantboy.
As you\'d probably remember there was a bug that, when running players seemed teletubbies searching for a hug.
A little tweak has been made, and you now see the correct run animation, but run speed is too slow; it will be fixed.
Just remember that, although you can see the others \"running\" they really don\'t move faster than your char ;)
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lanser

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« Reply #4 on: December 07, 2005, 12:17:51 pm »
Just an observation but the other day when I auto ran past a tef the animation dropped into a defensive crouch so it looked like I was skating along :) I should have got a screenshot really.

*edit to add:
Not really bothered by it just made me laugh :D
« Last Edit: December 07, 2005, 02:39:21 pm by lanser »
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Nilrem

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« Reply #5 on: December 07, 2005, 02:31:34 pm »
Quote
Originally posted by lanser
Just an observation but the other day when I auto ran past a tef the animation dropped into a defensive crouch so it looked like I was skating along :) I should have got a screenshot really.


That happened because that tefusang took the initiative to attack you. Now the client automatically assigns you a defensive stance in case your char is under attack, so he/she defends him/her automatically; this caused some annoyances during normal npc fighting that hopefully should be already fixed (I think DaveG was the one that fixed it)
And that \"skating effect\" appears because the fighting stances were thought to be standing still, so the fact that you can run while attacking causes that; a similar thing happens when you\'ve got a race without a greet animation implemented, during the period of time the greet animation should be played, the char stands, and if you run you miss the run animation, because theoretically it should be displaying the greeting one which is nonexistant.
All of this are light, cosmetic flaws, that could be addressed once big things get fixed.
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Mordaan

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« Reply #6 on: December 07, 2005, 03:44:55 pm »
Wow, that\'s the best explanation I have heard in a long time.    :D   :tup:
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arcain

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« Reply #7 on: December 07, 2005, 05:31:36 pm »
i like it alot better now that things are agro.but i have also noticed that when you attack something it puts you in def stancs.you have to click normal attack like 3 or 4 time s befor it wiill start doing damage.its really annoying
bravery is not not being scared.it is being scared but doing it any way.

Kirk

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« Reply #8 on: December 07, 2005, 09:11:08 pm »
arcain,
I\'ll try to explain it again.  They implemented a new feature.  It works like this:
You are attacked.
Server sets you in full defensive to increase your chances to survive.

Problem was that he forgot to check to see if you were already attacking.

So what happens is:
You attack.
It attacks.
You are put in full defense.

Until the update comes out (it is already fixed), you will have to:

Attack.
Wait for it to attack.
Switch back to bloody stance.

DaveG

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« Reply #9 on: December 08, 2005, 07:23:33 am »
Quote
Originally posted by Kirk
I\'ll try to explain it again.  They implemented a new feature.  It works like this:
You are attacked.
Server sets you in full defensive to increase your chances to survive.

Actually, that\'s been in there for a while.  I just accidentally made it happen too often.  :P  I had to change around some of that code to get NPCs to use their combat stance animations, and I forgot to check for existing combat. :rolleyes:  These little glitches are usually fixed within a matter of hours, though it may be a bit before the update is actually put on Laanx.

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Suno_Regin

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« Reply #10 on: December 08, 2005, 09:44:21 pm »
Hours? It\'s put off for days, my finger hurts from clicking Bloody Attack so many times so I don\'t not hit. :P

stfrn

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« Reply #11 on: December 08, 2005, 11:10:51 pm »
Quote
Originally posted by Suno_Regin
Hours? It\'s put off for days, my finger hurts from clicking Bloody Attack so many times so I don\'t not hit. :P


Little bit is like Soon, but slightly sooner :P The fix hasn\'t been put off, it is finsihed, but not on the server yet.
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Vitellius

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« Reply #12 on: December 08, 2005, 11:43:26 pm »
I thought the hug stance was really cute - especially on the Fenkis ;)