Originally posted by lanser
Just an observation but the other day when I auto ran past a tef the animation dropped into a defensive crouch so it looked like I was skating along
I should have got a screenshot really.
That happened because that tefusang took the initiative to attack you. Now the client automatically assigns you a defensive stance in case your char is under attack, so he/she defends him/her automatically; this caused some annoyances during normal npc fighting that hopefully should be already fixed (I think DaveG was the one that fixed it)
And that \"skating effect\" appears because the fighting stances were thought to be standing still, so the fact that you can run while attacking causes that; a similar thing happens when you\'ve got a race without a greet animation implemented, during the period of time the greet animation should be played, the char stands, and if you run you miss the run animation, because theoretically it should be displaying the greeting one which is nonexistant.
All of this are light, cosmetic flaws, that could be addressed once big things get fixed.