Author Topic: Spell Wish List thread  (Read 13312 times)

thealf

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« Reply #165 on: September 24, 2005, 12:16:36 pm »
me being a mage based on the blue and red ways,i think there should be mixed spells, e.g cold+fire=a spell that sends a flaming ball of ice at the target which hits and burns? or others like brown+crystal=chuck a rock with a crystal in it,etc

it wouldn\'t need any new components, only new damage calculation,it uses same animation and glyphs as other spells.

Gravalden

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« Reply #166 on: September 25, 2005, 10:53:11 pm »
the alf ...... ummm i would hate to burst your bubble but you can\'t mix blue and red way.... if you look at it this way what happens when you try to mix water and fire....
 they cancel each other out .. try dumping a bucket of water on a camp fire.. you\'ll put it out. and cold and fire would do the same thing fire makes heat cold and heat cancel each other out....

now the crystal and brown is a grand idea but i would think that with brown way being earth magic you should beable to grow crystals in a rock with out the use of of the crystal way.......  i was under the impression that crystal way was white magic as aposed to dark way being black magic..

mixing crystal and brown would come up with something like rock armor that heals you as well....


now heres a combo you might like.... fire and dark...

spell: flaming touch of weakness

ways needed : Red and Dark

Mana: mid ranged but cost more as level grows in both ways...

Range: melee

Effect: casters hands become intencely heated causing 10 points of flame damage as well as saping 15% of attack value from target for each 5 seconds of exposure...

Duration : 5 seconds for every 2 levels of both red and dark way.

this would be a fun spell if done right :P
Gravalden... also my ingame name if you want to talk more....

Anidrania

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« Reply #167 on: October 15, 2005, 11:09:44 am »
Im new here, but i guess this is kinda good idea:

Spell name: Hellball Swarm

Type:Offensive/defensive

School: red

Mana cost: moderate

Recast time: Long

Damage per hellball:inceases by skill

Number of hellballs:inceases by level or something

Range:short

Damage:below average

This spell conjures hellballs to whirl around caster, and if enemy comes inside range they blast towards it one by one. If enemy runs out of range, hellballs stop attacking it. But if you cast this spell and no enemies come near you, hellballs dissappear by time. Good \"before battle\" spell, and you can cast spells normally while hellballs do damage for you.
This spell can be very low end spell as well as killing machine, and those hellball should to be able to dispel by similiar magic as \"purify air\" from before.

Please let me know if my idea has any use.

Waylayen

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« Reply #168 on: October 15, 2005, 01:17:38 pm »
Some spells that are supossed to be easy, simple, and work good as additions to the spells in the game now.

Crystal, Dark, Blue, Azure, Red and Brown.

Name: Claws of the bear

Way: Brown

Mana usage: Moderatly (15% of normal mana supply or so)

Effect: The Casters arm grows strong and though, an grows a claw instead of a hand. He gains a better attack and damage on unarmed attacks, but can\'t cast spells in any form during the spell

Duration: 30 Sec.

Other info: The strengt of the caster might be affected the same way, allowing it to lift bigger object, carry more stuff, heavier weapons, etc. Although that is more something for later in development.

Name: The unseen servant

Way: No idea (crystal?)

Mana Usage: High (50% average mana supply)

Effect: An invisible servant is summoned and carries stuff around for the caster

Duration: 1 ingame day?

other info: During script writing, please make sure that the items are tranfered back to the caster or the ground when the spell end, and don\'t dissapear.

Falzaek

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« Reply #169 on: January 12, 2006, 10:32:50 am »
My evil idea (for evily-oriented characters)

Name: Morknian Banishment

Way: Dark,

requires a special item as a catalyst that requires extensive quests, enchanting and finaly a difficult crafting to froge. Normaly an amulit.

Glyphs: Undecided. Very special ones only used in this spell. 4 total.

It would be incredibly hard to get the required glyphs as they would be scattered throughout the far reachers of the world (maybe the final key one in the DR itself).

Duration: Instintanious

Range: see notes

Side effects: see notes

Manna cost: All

Damage: See notes

Effects: After a sucessfull banishing, the caster could collect part of the banised player\'s soul. This could be assosiated to another quest requiring the player to do a favour for death, and collect a certin number of souls, or be punished for his evil deeds. (Death want\'s in on the evil action). And the slaying of sutch an evil character in an honorable duel could be used as a roleplay device. a very good one.

Banishment involves the character (or caster0 effected to be sent to the deepest, darkest part of the Death relm, a super-hard place to escape (prods developers: [whispered] I\'m counting on you to make a special place for these guys...]).


Notes: Theres a slight catch. After all that effort, there\'s a 15% chance it backfires because something escapes you\'re attention. You banish yourself.
This spell can be cast with only a few glyphs, with varying effects:

1 glyph: 50% of targets HP damage, touch range
2 glyphs: 50% of targets HP damage, ranged
3 glyphs: Banishment, touch range
All Glyphs: Banishment, ranged

This spell can only be cast on players during a duel.
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defender43

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« Reply #170 on: January 21, 2006, 06:16:30 am »
Name: EarthCrush
Way: Brown
Type: Combat
Mana: medium
Time: Four to five seconds
Look: like this:

However, you may want to stun your enemy first. Lifting the rocks takes about four seconds and if you are hit in any way, the rocks fall to the ground, and your mana is wasted.
\"Impossible is in the eye of the beholder.\" -- Laredo Silverspring.
\"Huh?\" -- Crimsonn Draycko.

Pset Ing

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Spells for Noobs
« Reply #171 on: January 28, 2006, 02:47:09 am »
Not sure if this has specifically been discussed. I\'ve only played for a day so I\'m an extreme noob. However I found it kind of odd that I tried to make my character a physically pathetic, yet magically gifted elf - yet I have to punch rats then buy swords then swashbuckle my way to earn thousands of tria to afford spells and magic training??!

Can we have some basic spells for those of us who have the character history and aptitude for spellcasting right from the word go? You would only want them strong enough to smack the rats and some other lower level creatures, but they would make much more sense to me.

I guess once more jobs are developed they might allow other ways to earn the required cash, however starting (noob) spells still make sense to me...
« Last Edit: January 28, 2006, 02:48:33 am by Pset Ing »