Author Topic: Grave bug in the arena  (Read 947 times)

marbor

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Grave bug in the arena
« on: January 22, 2006, 11:40:59 pm »
Hi everyone,
I found a grave bug that doesn\'t let me play PlaneShift anymore (for now at least). This evening I was in the arena and fighting with a Tefusang, when suddenly PlaneShift (brutally) crashed, quitting immediatly (or \"aborting...\"). Now, when I join the game, I can see my character for a few seconds in the same point the game crashed before, then it quits again reporting this in the terminal:


BuildAppearance
:
  Failed to set trait   mesh=\"0\" mat=\"0\" tex=\"0\" shader=\"0.7,0,0\"/> for mesh.
psclient.bin: coreanimation.cpp:240: void CalCoreAnimation::getPose(float, std::vector >&) const: Assertion `time >= 0.0f && \"time must be > 0\"\' failed.
Aborted


I got a similar problem while I was walking on the path that leads to Ojaveda, but fortunately when I rejoined the game my character \"respawned\" a few steps far from the bad point. Now it doesn\'t.
What can I do to solve this problem? I neither can write \"/unstick\" to move to another point!
Thank you byebye!

DaveG

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« Reply #1 on: January 23, 2006, 12:08:26 am »
That bug is fixed for the next release.  Tell me your character\'s name, and I\'ll move it.

::  PlaneShift Team Programmer  ::

marbor

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« Reply #2 on: January 23, 2006, 12:30:10 am »
Quote
Originally posted by DaveG
That bug is fixed for the next release.  Tell me your character\'s name, and I\'ll move it.

Oh good! Nice to hear about this!
My character is a Klyros called \"Marbor Animae\". Thanks for the move!

peeg

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« Reply #3 on: January 23, 2006, 12:34:12 am »
Just wanted to open a new Topic when i saw this one!
My Character \"Peeg Chaoswind\" is stuck in the Area, too.
Would be nice if someone could move it somewhere safer :)

Here\'s the ouput in my shell:
Code: [Select]

....
planeshift_effects:
  Problem with an effect obj in: sound/combatYourHit

planeshift.application.client:
  PSLoader: step 5: success
psclient.bin: coreanimation.cpp:240: void CalCoreAnimation::getPose(float, std::vector >&) const: Zusicherung ?time >= 0.0f && \"time must be > 0\"? nicht erf?llt.
Abgebrochen


Greetings
[ PSde ] - Join the german community!
Peeg Chaoswind - Mentor in The Rangers Of Yliakum

Drey

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« Reply #4 on: January 23, 2006, 01:13:32 am »
should both be sorted now.  o/
<Rux> i wish i could say that narrows it down, but the internet is one freaky place