Hi everyone,
I found a grave bug that doesn\'t let me play PlaneShift anymore (for now at least). This evening I was in the arena and fighting with a Tefusang, when suddenly PlaneShift (brutally) crashed, quitting immediatly (or \"aborting...\"). Now, when I join the game, I can see my character for a few seconds in the same point the game crashed before, then it quits again reporting this in the terminal:
BuildAppearance
:
Failed to set trait mesh=\"0\" mat=\"0\" tex=\"0\" shader=\"0.7,0,0\"/> for mesh.
psclient.bin: coreanimation.cpp:240: void CalCoreAnimation::getPose(float, std::vector >&) const: Assertion `time >= 0.0f && \"time must be > 0\"\' failed.
Aborted
I got a similar problem while I was walking on the path that leads to Ojaveda, but fortunately when I rejoined the game my character \"respawned\" a few steps far from the bad point. Now it doesn\'t.
What can I do to solve this problem? I neither can write \"/unstick\" to move to another point!
Thank you byebye!