Hi
I\'ve stumbled upon this many times too. Trying to walk after chatting, sends you scrolling through the previous chat commands. There\'s no actual indicator in which mode you currently are; you can see you\'re in chat mode from the blinking text cursor, but if you\'ve dragged the chat window bottom out of screen, it\'s out of sight. In my opinion, would be good to have a \"speaking stance\" animation for characters that chat. Not very high priority though.
Well, if we think more of the current situation. Autorun is ok, you can chat while moving, but you lack the ability to control your character movement. You can\'t turn, or stop moving before switching back to move mode. Would be good if you could still control your char movement with keys that are not needed in chat. eg. numpad arrows or mouse.
Another trick that I\'ve tried to quickly switch between chat and move is the \"toggle chat\" hotkey. (Hotkeys for other windows seem to work nicely) The chat window opens up, but as it enables the chat mode, you can no longer close the chat window, since (i guess) it registers all keypresses as chat, even the function keys. This too would be fixed if the chat would only catch alphabetical keys (plus /,!,?,...), while leaving unused keys available for other commands. The F keys don\'t type anything in the chat anyways.
Would reflect the reality too, you can walk, talk and take a turn in the same time.