Author Topic: Is PNG 32 bit used for all graphics/uvmapping?  (Read 5077 times)

Yaskina

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Re: Is PNG 32 bit used for all graphics/uvmapping?
« Reply #45 on: May 19, 2006, 03:59:54 am »
Cool stuff i just wanted to post an update regarding the crashing in the arena. I finally got my Toon stuck in the arena trying to find a leather trainer. So basicly it would just lock up on the loading screen no way to load in. tried a few times. So i thought because from all the playing around i did i had figured it was a graphic file that was the problem. So i then opened up the org zip for hyarena.zip and deleted all graphics in the file ( leaving the sound,xml, and cache) zipped it back up and loaded with it. Still no load into the zone same crash on loading screen. I then did the same thing to arena.zip and bingo im in and no crash. Sure i got checker boards for textures but im now unstuck. And i now know that the file thats a problem is in arena.zip and its a dup of a file thats in one of the other maps from hydlaa.

So i guess i should just rebuild that zip replacing all the dup names from hydlaa zips.

yesterday others that run this on pc computer said they had crashes at the 8 way intersection if they go down any of the stairs going down. could be another clue to which file but im not sure.

On the mac if i did not /die DR log in and out then goto arena i could hardly make to the top of the first set of steps going in.


Karyuu

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Re: Is PNG 32 bit used for all graphics/uvmapping?
« Reply #46 on: May 19, 2006, 04:04:47 am »
Something is up with your files, and it's probably just you - no one else has reported crashing when they enter the Arena, on a mac. Make sure you have the most recent files, etc., etc. Take a look at the MacOSX forum for further info.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Yaskina

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Re: Is PNG 32 bit used for all graphics/uvmapping?
« Reply #47 on: May 19, 2006, 04:25:31 am »
Well so far i was asking around in the game and others did have a problem. 2 people yesterday say they crash on the stairs going down at the 8 way. And I did hear something about others going in a certain way to get in dont have the whole story on that one thou. And i can assure you I have used an updated version of the older .img and stock of the latest and they both crash fresh out of the box. unless i DR and then go, then im fine. It might be a minor thing that only affects certain hard ware or drivers. Its the only place that does this on Que for me anyways.

Karyuu

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Re: Is PNG 32 bit used for all graphics/uvmapping?
« Reply #48 on: May 19, 2006, 04:29:12 am »
Crashing isn't quite the same thing as freezing at loading point, and usually a message comes up during a crash that is very useful for deciphering its origins. You should refer people to the Tech Help forums where they can get answers to their problems :] Let's not steer this further off-topic though.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Yaskina

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Re: Is PNG 32 bit used for all graphics/uvmapping?
« Reply #49 on: May 19, 2006, 04:56:33 am »
Sorry about that ya i always frooze up. Only time i crash in this game is when its really warm where i am. Which would normally only happen in the winter months when heat is cranked.