Author Topic: New client and transparence  (Read 1177 times)

Ceriy

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New client and transparence
« on: November 22, 2006, 01:06:49 pm »
Now I see rocks and barrels transparent.

Anyone knows if there's something to do, or I have to wait the next release?
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Nikodemus

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Re: New client and transparence
« Reply #1 on: November 22, 2006, 01:10:10 pm »
how can you see something transparent? ;s



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Idoru

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Re: New client and transparence
« Reply #2 on: November 22, 2006, 01:14:02 pm »
ummm, maybe translucent lol

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Lithox

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Re: New client and transparence
« Reply #3 on: November 22, 2006, 01:17:53 pm »
I have a similar problem with the grass bushes e.g. on the road to the magic shop. In a square area around the grass texture i can see through to the chrystal background.
Hope you understand what i mean...

AryHann

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Re: New client and transparence
« Reply #4 on: November 22, 2006, 01:52:04 pm »
PLease, when you encounter problems like this, attach a screenshot to give us an idea of what you mean.
AryHann

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Nikodemus

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Re: New client and transparence
« Reply #5 on: November 22, 2006, 03:19:57 pm »
I have a similar problem with the grass bushes e.g. on the road to the magic shop. In a square area around the grass texture i can see through to the chrystal background.
Hope you understand what i mean...
I understand you perfectly.
Ary, if you don't know how does it look like...
well, imagine grass which is partially transparrent texture. Through the area where it is transparent you see the skydoome bluish texture, even if there are other objects in beatwen.



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Wired_Crawler

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Re: New client and transparence
« Reply #6 on: November 22, 2006, 05:07:37 pm »
Problems with transparency are inherent in PlaneShift (in Crystal Space generally) ;). I came to conclusion, that reporting them is superfluous, there is no way that developers are unaware of them (at least for me is is rather hard to believe that they live happily without knowing about it).

It will become better, if:
 - CS developers improve handling of transparency/translucency, and it seams that it is not top priority task
 - PS artists will use extra time to adjust parameters of objects; it is time consuming and requires thorough testing of maps (almost every object must be checked individually including its surroundings)

There is one more thing: some areas for sure will be redesigned in the future (like it happenned to ojaroad map), so maybe fixing such minor (?) bugs would be a waste of time ?...
"Close the world, txEn eht nepO."