Problems with transparency are inherent in PlaneShift (in Crystal Space generally)

. I came to conclusion, that reporting them is superfluous, there is no way that developers are unaware of them (at least for me is is rather hard to believe that they live happily without knowing about it).
It will become better, if:
- CS developers improve handling of transparency/translucency, and it seams that it is not top priority task
- PS artists will use extra time to adjust parameters of objects; it is time consuming and requires thorough testing of maps (almost every object must be checked individually including its surroundings)
There is one more thing: some areas for sure will be redesigned in the future (like it happenned to ojaroad map), so maybe fixing such minor (?) bugs would be a waste of time ?...