My main issue with the deathrealm has always been a "...how did that get here?.." response. did the gods just toss it down there? if not what's with all the books? did a lot of people die carying books? or did dead trees get sent to deathrealm & then used for books, but when killed to loot wood to make books the tree spawns in deathrealm again? all very confusing... who built the paths? with what material? where does all that light come from?--anyway that seems slightly offtopic but i had a sort of point.
I was thinking a way around the death taken lightly, used as shortcut etc thing would be to make a person run the course once per amount of times they died each time they die. so i die once i only have to get to the portal once, i die twice i have to do it twice. Of course when dr is expanded to be bigger etc, it would make sense to maybe have it increase by 1 trip every 2nd time you die... and you can be sure people not only stop usig it as a shortcut, but that duels start being taken far more seriously regarding how far things go...
You may still be wondering abouth the first paragraph-- what i was getting at is pretty much the question of dying in dr, seeing as it'd suck to be stuck in dr because each time (or every 2nd time) you die you have to repeat the trip extra & you didn't make it thru deathrealm's path even once...
To not make dr more of an obstacle the more times you are there invites the attitude being discouraged/disaproved of in this thread, whether it be for a shortcut, or someone who doesn't know better trying to sell rat parts... no matter how long the trip it could always be longer...
to respond to specific stuff very much out of the order they were posted:
Emeraldfool-- they already have a lad attitude re pp & $, while fearing death is unoriginal- come on, let's be real, i'd rather be stuck in a field that i could afk from than have to navigate a tricky path for a long time.. as a player it's teriblle, tho i gotta admit a character could do with motivation to get out fater other than the ambience... maybe something like lose 1% of your hp a minute(as in just keeps going down, no healing), til you escape, and you have to heal from reduced hp after resurrection... but now i'm getting offtopic; i think your first post replying to bilbous portal to portal sot of idea was misunderstood by some as saying you approve of using dr as a shortcut... and in my experience saying an idea is like something from another game often gets people against it for some reason, some people seem to want it to be so original no matter how cool something is they only want to do it if they're the first ones to have. As if there's something unpure about using an idea that's been had by other people... even if hey used condoms...
Garon. first, i think resurrecting near where you died makes sense from a reality perspective, but i think were you spawn has plans in the works.. i could be wrong... in any event, from a game perspective makes no sense without a save like function..--i think once you get inro spells that will effect speed or let a person wraith travel seems time for another thread or search, i believbe that idea in this topic would be left untouched like a leper by most..--as far as justifying permanent death: in many games the game is over when you die, the "continue?" option making them far less realistic. That said obviously reality is a one death deal depending how you measure it.. I'd hate it if that was the way the game was, but i'd have no valid argument against it--even unstick the answer could easily be "if you were stuck with no way out, you would be stuck. roleplay getting people to bring you food there or die & start a new character" wow would that be harsh... but way more realistic... Flying mounts--no need for votes, tho i don't think anyone said they wouldn't exist in dr... unless perhaps they are immortal...
kayril; i sure hope not. i suicide lots because i get stuck lots, getting stuck shouldn't have ANOTHER detriment on top of having to do the dr trip & depending where the final decision of dr spawns is you spawn gods know where...
lordraleigh; i am with you, this, hopefully will change when they get around to the transportation stuff.. along similar principle was my old " carry people" suggestion..
Parallo; people keep making that "i may have to find another game" comment. it always sounds to me like they are trying to make a threat without realizing how few people care and how little those few do. But that's not an actual interpretation of you or other people who say it-- just that i was going to say it once then reallized people might see me like that so i refrained, since then i seem to project it onro others... just thought that was worth mentioning...
Bilbous & drah; By your ideas combined, with also a slight touch of Garon: it would be cool (and perhaps belongs in another thread) to have a sort of phase shifted or parallel plane of existence--from which you could pop out into specific areas of reality... To make deathrealm more like this, seems like more enticement to deathrealm than discouragement, i could foresee soooooooooooo many dying again & again just to test out portals... I know many say that is ooc & dr has plenty of ooc vs ic debate; but unless we say dr itsself is an ooc xperience, one can't deny having reason to want to become familiar with the various portals both ic & ooc...
just sayin..