Author Topic: Another alternate idea on the DR (No more suicide shortcuts)  (Read 2014 times)

drah

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Another alternate idea on the DR (No more suicide shortcuts)
« on: February 13, 2007, 06:21:08 am »
Make the start-to-finish DR journey the same as Oja-to-BD... it'll instantly stop shortcutters!! ;)

(yes.. I know I'll be hated for that suggestion!)

Also...

Some have suggested random spawn points and a flaw I see in this.. is that if, for instance, you're an enkidukai and you're in the Bronze Doors region... a random spawn pretty much anywhere else... is going to get you closer to Oja and will allow you to shortcut your journey.

As I'd heard someone mention in another thread that DR is intended to be massive eventually...

I was wondering whether it could contain several portals leading to different places... obviously if these were placed close together.. people would use this as a shortcut to several places... so I was thinking:

- Multiple spawn-points in DR... each linked to the area/region a player is killed in.

- Portals in DR that are linked to different spawn points around Yliakum.

- The distance from your DR-Spawn-Point to your target DR-exit-portal... could be approximately the same distance to travel as it would be if you were doing the same journey 'alive'.

- The portal that takes them back to the location they died at... is disabled for them. (To stop a short journey and quick re-appearance)

Of course, this would take some planning... but it would pretty much end the suicidal-shortcutting.

(I accept though... this would probably be a pain to implement... and that random would be much easier) -- this is more just a thought for the future in case DR does end up being a lot larger than it currently is.
« Last Edit: February 13, 2007, 06:29:38 am by drah »

Karyuu

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Re: Another alternate idea on the DR (No more suicide shortcuts)
« Reply #1 on: February 13, 2007, 06:56:25 am »
We have quite a few plans for the Death Realm that are slowly going to be revealed via quests and development. I think right now it's a bit difficult to accommodate player wishes on this region, because there is already a certain architecture in mind :} All I can say is wait and see how it grows. There is much more to this area than portals.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

bilbous

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Re: Another alternate idea on the DR (No more suicide shortcuts)
« Reply #2 on: February 13, 2007, 06:59:38 am »
That is kind of an interesting idea, perhaps when you die you pop out of one of the portals which you can re-enter to pop out of a different portal. The restriction here would be that entering any portal you just exited from just takes you to another random portal in the DR (possibly the same one).This way if they are all spread out you can portal hop to try to lessen the distance you have to walk to get to the portal you wish to exit the DR from. It could also be that there are three paths from each portal one the the nearest portal on either side and one to a central portal. Spokes of a wheel type concept. The central portal at the hub could be used to exit the DR to a spawn point randomly selected from the portals at the rim which have static spawn points.

emeraldfool

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Re: Another alternate idea on the DR (No more suicide shortcuts)
« Reply #3 on: February 13, 2007, 01:52:28 pm »
I think shortcutting through the Death Realm is kind of a cool idea. Like The Grid in Anarchy Online.

Maybe you could even have a 'deathwalking' skill or something, which effects how close you arrive to your destination...

Parallo

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Re: Another alternate idea on the DR (No more suicide shortcuts)
« Reply #4 on: February 13, 2007, 05:44:03 pm »
I sincerly hope thats a joke. If death is to be taken so lightly I may have to find another game.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

lordraleigh

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Re: Another alternate idea on the DR (No more suicide shortcuts)
« Reply #5 on: February 13, 2007, 05:57:29 pm »
There's an advantage from PnP RPGs:

The DM usually won't force the roleplayers to wait during the 30 minutes that a trip on foot of their PCs to another city would take, instead lots of talking is done between the PCs during parts of the travel and when there is nothing interesting happening, the time of the travel is simply "hastened" like in movies.

Kayril

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Re: Another alternate idea on the DR (No more suicide shortcuts)
« Reply #6 on: February 14, 2007, 01:09:24 am »
Too many suicides should have a negative effect on the upcoming FACTIONS feature.
People who commit suicide will lose respect and reputation throughout Yliakum and particular within their own species  :devil:.

Holdan

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Re: Another alternate idea on the DR (No more suicide shortcuts)
« Reply #7 on: February 14, 2007, 01:22:14 am »
I think shortcutting through the Death Realm is kind of a cool idea. Like The Grid in Anarchy Online.

Maybe you could even have a 'deathwalking' skill or something, which effects how close you arrive to your destination...

And terribly unrealistic... well wait... we live in a salagtight?! :D


Anyways, I have always been in favor of just scraping DR, and have no after life, you die..... okay you die. But on the plus side making trainning alot easier, and when you pick a name, its bookmarked, and you can use it again... I personaly feel thats better then the idea of DR.. Sure would make /challenge alot more useful.... Plenty of holes in this idea...yes.... but im working on it. ;)


So as long as DR is around, I'd say when you get to the end of DR, you should respond in the middle of no where. That way you can't say: "Hey im goin to oja to sell meh hides..." because you would be put in like... the middle of BD, or oja road, equily far from both current cities.

Just a thought...

Garon

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Re: Another alternate idea on the DR (No more suicide shortcuts)
« Reply #8 on: February 14, 2007, 04:30:43 am »
- Multiple spawn-points in DR... each linked to the area/region a player is killed in.

- Portals in DR that are linked to different spawn points around Yliakum.

- The distance from your DR-Spawn-Point to your target DR-exit-portal... could be approximately the same distance to travel as it would be if you were doing the same journey 'alive'.

Perhaps a sort of death feature where players who die have to go through the same dr as everyone else, but a specific player variable set when they die determines where they spawn (e.g. you die in the BD area, you spawn there, etc.).  This would prevent the really long death shortcut abuse (BD to Oja, for example), although could still be abused (e.x. Dark Wanderer in BD to Eagle Fortress).

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Maybe you could even have a 'deathwalking' skill or something, which effects how close you arrive to your destination...
Umm... no.  However, as far as skills go, it'd be interesting to see high skills in magic allowing people to speed up their walking speed, or phase out of reality and move faster/through walls.  Wraith travel as a dark skill would be interesting, perhaps it would be something like movement through the DR--shorter, and through a sort of "Death Realm"-esk area (dark, foreboding, etc.), with specific access points  (e.x. places where the boundary between the worlds is thinner).  That could open up some interesting shortcuts and perhaps some hidden areas (such as caves inside the level with no entrance large enough for a person, but still big enough for a small village of several houses--those dark way users would have to escape persecution somehow, after all).

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Anyways, I have always been in favor of just scraping DR, and have no after life, you die..... okay you die.

And how, exactly, would you justify that when people fall off the map and die, or get stuck and have to use /die to escape the being stuck? (happened to me multiple times today, /unstick just dropped me right back where I was)

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* Garon votes for the implementation of flying mounts as a solution for this:  you can't call them in the DR, and therefore it's faster to go from BD to Oja by 'saur or Megara then it is by the DR (for most races, perhaps Enki would be the exception to this, although one race abusing /die isn't the end of the world).

The faction system being negatively effected by suicides could be interesting (although I vote that it's only effected by excessive suicides, and not every suicide you do--since I've had to do several suicides to unstick myself from a place I had fallen into on a slope, and whenever I used /unstick, it'd drop me right back where I had been).

emeraldfool

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Re: Another alternate idea on the DR (No more suicide shortcuts)
« Reply #9 on: February 14, 2007, 05:00:41 pm »
I think a lax attitude to dying would be a breath of fresh air from traditional MMORPGs that deplete your money and XP upon death...

Fearing death is just so unoriginal. It'd be cooler if there was something worse than death - such as imprisonment in a stasis field, or having your soul sucked out and used to create a glyph or something...

dying_inside

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Re: Another alternate idea on the DR (No more suicide shortcuts)
« Reply #10 on: February 14, 2007, 06:17:45 pm »
The idea of death being used a shortcut in game really does grate on me some.... I do eventually hope that it becomes a whole lot more enticing to stay alive  rather then  slit your throat and  trot back home through the underworld.


The idea of random spawns is kinda cool.
How about a portal in each area but each area  has sevweral spawn points so for instance two people could enter the bD area but  could end up on two differant sides of it.

Krann Omins

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Re: Another alternate idea on the DR (No more suicide shortcuts)
« Reply #11 on: February 16, 2007, 08:01:35 pm »
My main issue with the deathrealm has always been a "...how did that get here?.." response. did the gods just toss it down there? if not what's with all the books? did a lot of people die carying books? or did dead trees get sent to deathrealm & then used for books, but when killed to loot wood to make books the tree spawns in deathrealm again? all very confusing... who built the paths? with what material? where does all that light come from?--anyway that seems slightly offtopic but i had a sort of point.

I was thinking a way around the death taken lightly, used as shortcut etc thing would be to make a person run the course once per amount of times they died each time they die. so i die once i only have to get to the portal once, i die twice i have to do it twice. Of course when dr is expanded to be bigger etc, it would make sense to maybe have it increase by 1 trip every 2nd time you die... and you can be sure people not only stop usig it as a shortcut, but that duels start being taken far more seriously regarding how far things go...
You may still be wondering abouth the first paragraph-- what i was getting at is pretty much the question of dying in dr, seeing as it'd suck to be stuck in dr because each time (or every 2nd time) you die you have to repeat the trip extra & you didn't make it thru deathrealm's path even once...

To not make dr more of an obstacle the more times you are there invites the attitude being discouraged/disaproved of in this thread, whether it be for a shortcut, or someone who doesn't know better trying to sell rat parts... no matter how long the trip it could always be longer...

to respond to specific stuff very much out of the order they were posted:
Emeraldfool-- they already have a lad attitude re pp & $, while fearing death is unoriginal- come on, let's be real, i'd rather be stuck in a field that i could afk from than have to navigate a tricky path for a long time.. as a player it's teriblle, tho i gotta admit a character could do with motivation to get out fater other than the ambience... maybe something like lose 1% of your hp a minute(as in just keeps going down, no healing), til you escape, and you have to heal from reduced hp after resurrection... but now i'm getting offtopic; i think your first post replying to bilbous portal to portal sot of idea was misunderstood by some as saying you approve of using dr as a shortcut... and in my experience saying an idea is like something from another game often gets people against it for some reason,  some people seem to want it to be so original no matter how cool something is they only want to do it if they're the first ones to have. As if there's something unpure about using an idea that's been had by other people... even if hey used condoms...

Garon. first, i think resurrecting near where you died makes sense from a reality perspective, but i think were you spawn has plans in the works.. i could be wrong... in any event, from a game perspective makes no sense without a save like function..--i think once  you get inro spells that will effect speed or let a person wraith travel seems time for another thread or search, i believbe that idea in this topic would be left untouched like a leper by most..--as far as justifying permanent death: in many games the game is over when you die, the "continue?" option making them far less realistic. That said obviously reality is a one death deal depending how you measure it.. I'd hate it if that was the way the game was, but i'd have no valid argument against it--even unstick the answer could easily be "if you were stuck with no way out, you would be stuck. roleplay getting people to bring you food there or die & start a new character" wow would that be harsh... but way more realistic... Flying mounts--no need for votes, tho i don't think anyone said they wouldn't exist in dr... unless perhaps they are immortal...

kayril; i sure hope not. i suicide lots because i get stuck lots, getting stuck shouldn't have ANOTHER detriment on top of having to do the dr trip & depending where the final decision of dr spawns is you spawn gods know where...

lordraleigh; i am with you, this, hopefully will change when they get around to the transportation stuff.. along similar principle was my old " carry people" suggestion..

Parallo; people keep making that "i may have to find another game" comment. it always sounds to me like they are trying to make a threat without realizing how few people care and how little those few do. But that's not an actual interpretation of you or other people who say it-- just that i was going to say it once then reallized people might see me like that so i refrained, since then i seem to project it onro others... just thought that was worth mentioning...

Bilbous & drah; By your ideas combined, with also a slight touch of Garon: it would be cool (and perhaps belongs in another thread) to have a sort of phase shifted or parallel plane of existence--from which you could pop out into specific areas of reality... To make deathrealm more like this, seems like more enticement to deathrealm than discouragement, i could foresee soooooooooooo many dying again & again just to test out portals... I know many say that is ooc & dr has plenty of ooc vs ic debate; but unless we say dr itsself is an ooc xperience, one can't deny having reason to want to become familiar with the various portals both ic & ooc...

just sayin..

Parallo

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Re: Another alternate idea on the DR (No more suicide shortcuts)
« Reply #12 on: February 18, 2007, 11:51:11 am »
Parallo; people keep making that "i may have to find another game" comment. it always sounds to me like they are trying to make a threat without realizing how few people care and how little those few do. But that's not an actual interpretation of you or other people who say it-- just that i was going to say it once then reallized people might see me like that so i refrained, since then i seem to project it onro others... just thought that was worth mentioning...

I couldn't care less if noone misses me. I was just stating a fact.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(