Returning to the combo concept?
While not exactly how an action came would do it, we will likely have combos in fact Talad has wanted them for a while now, they will not be, press jump, press right slash, press left kick?
They will be more like have complimenting attacks queued up, if they all hit they all hit if one fails then you return to base attack mode until you select a new combo or strike package.
Visually these combos can have jumping gaining momentum, and have many of the cool visuals of many action games. But this game will not have what I call a twitch factor. You will not be superior in combat because you click faster or have better hardware. Though having knowledge of the game will give you advantages.
I am not sure if this is what you hoped for or not?but this is as close as we are probably getting to the combo concept you posted for the moment.