Author Topic: Combat...Races...Modability???  (Read 2199 times)

Fiere

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« Reply #15 on: December 08, 2002, 02:02:40 am »
Sorry I thought they were similar enough, at current EQ has the ability to mod the interface but not the models though. Either way Im perfectly happy to play it as is when completed :)

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Vengeance

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« Reply #16 on: December 08, 2002, 04:13:41 am »
The real issue is that it is *hard* to make good mods.  Not many people can do the kind of texturing and modeling that it takes to make a new race model or a new world map.

We would have 1 world and 654,321 different swords!  :-)

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LordDrake

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« Reply #17 on: December 08, 2002, 07:58:42 am »
That\'s true Vengeance, but you would be surprised at how many people can work/build up to races and really cool mods.  I would have never thought I could do any kind of modding, and yet I found myself motivated and was able to put to gether something pretty cool (IMO).  And there are often alot of people that come out of the woodworks that have great skills and just use them for their own pleasure.  Oh, and I am sure we could keep the number of swords down, all part of the screening/submission process  :D
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LordDrake

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« Reply #18 on: April 03, 2003, 11:02:37 pm »
I\'ve been absent from these forums for a while and I was wondering what people think of the idea of modding an mmorpg now.  If you aren\'t familiar with the idea read up above.
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rainmaker

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« Reply #19 on: April 03, 2003, 11:28:25 pm »
Quote
Yes, it would take creating a submision system, but most of the rules etc. could be automated via some simple scripting to keep people from submiting \"crappy\" mods.


As far as I know artificial intelligence has been quite limmited in its success. How exactly is a scripting system supposed to be able to judge if something as abstract as art is good enough? The fact remains that there would have to be, relative to the popularity of the game, a lot of people judging if the art is good enough and simmilar enough to the PS world.

This has one of two possible outcomes. Lots of people reviewing material and lots of people disapointed that their specific concept wasn\'t accepted. Or a PS world that looks terrible because anyone can contribute art that just doesn\'t fit into the already established trend in the PS world.

Frankly its just not a good idea in an mmorpg. If you really want to contribute to the project sign up and submit your art.

kyp14

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« Reply #20 on: April 05, 2003, 01:30:11 pm »
I like the idea of a submission system for houses at least you could charge the player money(not real money game money) for biulding there house in both poly count of there house and how much land it takes up, that would mean that a really rich player and i mean rich could biuld a fort or samml town of his own and lease parts of it to poorer player who wants a house

Don\'t forget I suggested having a mapping contest to biuld a town or village or somthing I still think this is a good idea to do once the game is mostly finished

releasing a editor and the modified crystal Space engine would be a great way to bounce start some other MMORPGs who could use the modified engine and make a Total conversion of the game and put it up on there own server.

azeazezar

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« Reply #21 on: April 06, 2003, 11:16:48 am »
i want the player-made models on the main site:players may give comments and vote if they want to see it in the game
 
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paxx

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« Reply #22 on: April 06, 2003, 12:14:22 pm »
Returning to the combo concept?
While not exactly how an action came would do it, we will likely have combos in fact Talad has wanted them for a while now, they will not be, press jump, press right slash, press left kick?

They will be more like have complimenting attacks queued up, if they all hit they all hit if one fails then you return to base attack mode until you select a new combo or strike package.

Visually these combos can have jumping gaining momentum, and have many of the cool visuals of many action games. But this game will not have what I call a twitch factor. You will not be superior in combat because you click faster or have better hardware. Though having knowledge of the game will give you advantages.

I am not sure if this is what you hoped for or not?but this is as close as we are probably getting to the combo concept you posted for the moment.
-Paxx