You missing my point. The time I waste for travelling throughout the land for several minutes is lost time for roleplay. So, in getting faster to where I want to go, I have more time to do real roleplaying.
Travelling
is roleplay. Roleplay is like life for your character. There aren't any shortcuts unless you cheat, and that's basically what you're doing.
And that is simply not true. I already do a lot of work by travelling from Oja to BD alone, for example. No quest can be solved in an instant just by using DR. And it also isn't godmodding as I do not change anything of the game mechanics but I only use what the game allows me to do.
Just because you're allowed to do something doesn't mean you should. And it is godmodding in a way. You'd have your character go through the pain of killing him/herself, and then expect to come back. According to settings, you might not, so it's kind of godmodding to commit suicide repeatedly and come out of the DR in about three minutes just to make life easier for you.
All I am saying is: Just because most players think that it is not "rational" to use DR as a shortcut (or for whatever other reason) doesn't mean it really is. There may be others (and I know a few, beside of myself) who love to climb around, find hidden places and such things. Or what about those that simply like the look of DR (I do like more creepy stuff for example) and want to walk around there from time to time? Should they be punished just because the majority of players think they are insane or irrational? I think not.
Sure, it may be fun to climb around one of the most boring maps in PS (all of them are boring, actually), but I really think that's just an excuse. One may want to walk around there from time to time, but I wouldn't think they would kill themselves over that, even if they really were insane/irrational. Have you ever tried to kill yourself? It's a lot more trouble than it's worth. Yeah, you're probably going to return to Yliakum, but it should take at least a day, maybe even a week (in the future, the DR will be bigger, and it will probably be harder to escape). So, they should be "punished," but not because of what players think. Players had nothing to do with the curse.
And a last thing: What about those players (as I also did a few times) who commit suicide just to help others to find the way out of DR. Should players be punished for their aim to be helpful to others?
Yep, they should. If someone is stuck in the Death Realm, it's their fault, and they should go find someone who's already in the DR to help them. Even if you /die to help them OOCly, you should be "punished." It's not a big deal. I don't even see why it's called a punishment. I mean, really, it's only a twenty minute "curse." Go find something else to do while you wait.
Honestly, Mrokii, I don't think we can change your opinions. But, either way, you should obey the developers and what they want. It's their game, after all.