Author Topic: "Time to die!" /die being abused  (Read 21269 times)

Mrokii

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Re: "Time to die!" /die being abused
« Reply #105 on: May 22, 2008, 11:36:37 am »
I'm fairly certain Mrokii's saying people shouldn't scold others for using the Death Realm shortcut, due to how time consuming running between the major quest locations is. Not everyone finds enjoyment in such long travels and players with scarce time, yet strong desire for roleplay would rather shut their eyes to the realistic travelling and instead seek some fun in some more creative forms of roleplay.

Yup, exactly my point :) And sorry for being so quiet. I have a week of forced offline behind me (and suffer hardly from offloneliness, hihi)...

I still do not think that using DR as a shortcut is unfair in any way. It is a way, everyone can use and it has consequences, so everyone can decide about it.

Getting from one distant point to another is always time consuming.  If you'd rather 'creative roleplay' than travel, why are you in BD and trying to get to Oja in the first place?

You missing my point. The time I waste for travelling throughout the land for several minutes is lost time for roleplay. So, in getting faster to where I want to go, I have more time to do real roleplaying.

  A quest, you say... ah, I see.  So you want the benefit of the quest without actually doing the work.  I thought that was 'godmodding' not 'creative roleplay'.

And that is simply not true. I already do a lot of work by travelling from Oja to BD alone, for example. No quest can be solved in an instant just by using DR. And it also isn't godmodding as I do not change anything of the game mechanics but I only use what the game allows me to do.

So, you're saying that one should just stab him/herself in the heart because he/she's too lazy to run from the Eagle Bronze Doors to Ojaveda? Think rationally. No character would want to commit suicide for something so tedious.

Sorry, but this is nothing but a too typical prejudice. Why am I forced to think "rational"? How do you want to know what I would do as a character? Think about that: If we had the possibility to "visit" death in real life in any way, at least some people would try it out because curiosity is what drives people. And some would even risk their life to try out new things.

All I am saying is: Just because most players think that it is not "rational" to use DR as a shortcut (or for whatever other reason) doesn't mean it really is. There may be others (and I know a few, beside of myself) who love to climb around, find hidden places and such things. Or what about those that simply like the look of DR (I do like more creepy stuff for example) and want to walk around there from time to time? Should they be punished just because the majority of players think they are insane or irrational? I think not.

And a last thing: What about those players (as I also did a few times) who commit suicide just to help others to find the way out of DR. Should players be punished for their aim to be helpful to others?

Raa

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Re: "Time to die!" /die being abused
« Reply #106 on: May 23, 2008, 12:44:09 am »
You missing my point. The time I waste for travelling throughout the land for several minutes is lost time for roleplay. So, in getting faster to where I want to go, I have more time to do real roleplaying.

Travelling is roleplay. Roleplay is like life for your character. There aren't any shortcuts unless you cheat, and that's basically what you're doing.

And that is simply not true. I already do a lot of work by travelling from Oja to BD alone, for example. No quest can be solved in an instant just by using DR. And it also isn't godmodding as I do not change anything of the game mechanics but I only use what the game allows me to do.

Just because you're allowed to do something doesn't mean you should. And it is godmodding in a way. You'd have your character go through the pain of killing him/herself, and then expect to come back. According to settings, you might not, so it's kind of godmodding to commit suicide repeatedly and come out of the DR in about three minutes just to make life easier for you.

All I am saying is: Just because most players think that it is not "rational" to use DR as a shortcut (or for whatever other reason) doesn't mean it really is. There may be others (and I know a few, beside of myself) who love to climb around, find hidden places and such things. Or what about those that simply like the look of DR (I do like more creepy stuff for example) and want to walk around there from time to time? Should they be punished just because the majority of players think they are insane or irrational? I think not.

Sure, it may be fun to climb around one of the most boring maps in PS (all of them are boring, actually), but I really think that's just an excuse. One may want to walk around there from time to time, but I wouldn't think they would kill themselves over that, even if they really were insane/irrational. Have you ever tried to kill yourself? It's a lot more trouble than it's worth. Yeah, you're probably going to return to Yliakum, but it should take at least a day, maybe even a week (in the future, the DR will be bigger, and it will probably be harder to escape). So, they should be "punished," but not because of what players think. Players had nothing to do with the curse.

And a last thing: What about those players (as I also did a few times) who commit suicide just to help others to find the way out of DR. Should players be punished for their aim to be helpful to others?

Yep, they should. If someone is stuck in the Death Realm, it's their fault, and they should go find someone who's already in the DR to help them. Even if you /die to help them OOCly, you should be "punished." It's not a big deal. I don't even see why it's called a punishment. I mean, really, it's only a twenty minute "curse." Go find something else to do while you wait.

Honestly, Mrokii, I don't think we can change your opinions. But, either way, you should obey the developers and what they want. It's their game, after all.
« Last Edit: May 23, 2008, 12:49:57 am by Raa »

Ichaas

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Re: "Time to die!" /die being abused
« Reply #107 on: May 25, 2008, 12:58:42 am »
Ok, so the size of the death realm  or the difficulty seems to create the problem at hand.
SO maybe the mods should focus on the death realm first to put an end to exploitation. If nothing else - make the monsters aggressive.

I'm not saying  expanding the death realm is at all easy - theres alot that goes into creating it - from the scenery I can tell that alot of work went into it's first expansion, but apparantly it's not enough to deter people from taking an Arnald Swatzenegger like stance on life and guttin themselves with the words "I'll be back" on their lips. Or for the more dramatic of you - a reenactment of bladerunner should see you through the worst...

190nifes

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Re: "Time to die!" /die being abused
« Reply #108 on: May 30, 2008, 02:52:32 pm »
What realy puzzels me is that this game is supposed to be as realistic as a fantasy game gets and if you die and somehow manage to come back (unlikely) you probable wont be happy but wont come back with your utility belt.

You get the picture.
« Last Edit: May 30, 2008, 02:55:49 pm by 190nifes »

Hrothbert

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Re: "Time to die!" /die being abused
« Reply #109 on: May 31, 2008, 04:40:54 am »
I know this would be taking from yet another game but I like what I saw in one that when you die you must make your way from where you spawn back to your dead body within a time limit to regain all lost equipment. Now I know that is a tough penalty especially if added to the curse but I think it would be more realistic and stop the majority of the 'shortcut' takers because for the most part these people are using it as a short cut to their trainer/merchant or the next step in a particular quest, which most have an item that has to be traded to the next NPC to get the dialogue to continue. As well it is much more realistic because most often the spirit is the one that transfers and not the body, i.e. settings stating the body is dumped down the burial wells if it isn't consumed by some critter.

Like I said I expect to get some flaming from some for 'stealing' the idea but someone can enlighten me as to which game that was I only watched my cousin play it once.

Just an idea the other would be to spawn where you died but I guess that would be hard on the game mechanics and the server.

Prolix

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Re: "Time to die!" /die being abused
« Reply #110 on: May 31, 2008, 04:56:08 am »
WoW It must have really made an impression on you

Zwenze

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Re: "Time to die!" /die being abused
« Reply #111 on: May 31, 2008, 05:17:48 am »
...
 As well it is much more realistic because most often the spirit is the one that transfers and not the body, i.e. settings stating the body is dumped down the burial wells if it isn't consumed by some critter.
...

The burial wells are for those who died the true dead because of old age and/or poisoning. Those who died the false dead, where they wake up in the death realm will leave no body as this body is also taken away to the death realm. Body, Armor and Equipment. Maybe even the fleas  ;D

Hrothbert

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Re: "Time to die!" /die being abused
« Reply #112 on: May 31, 2008, 04:52:39 pm »
Thanks Prolix for letting me know where it came from

Camazotz

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Re: "Time to die!" /die being abused
« Reply #113 on: June 06, 2008, 07:38:54 pm »
why don't the ps team make it so that when you come out of the dr, you are confined to a certain area for an hour to recover? just an idea.
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