Author Topic: Preload Models error can prevent game startup  (Read 1173 times)

XWNI

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Preload Models error can prevent game startup
« on: July 05, 2008, 03:57:40 pm »
Hello,

  re: system Ubuntu AMD64  with nvidia graphics running linux64 (hardy heron 64-bit desktop edition)

I've just used psupdater, and am now at revision 0.4.01.11 according to updaterinfo.xml.   psupdater CheckIntegrity agrees that my files  are current.

This latest update, shown below seems to have introduced a bug that is preventing the preload models setting from working.   The game hangs on the loading screen, and the login screen does not appear.

The workaround is to turn off preload models using pssetup.

-----------------------

About the update:

user$ ./psupdater

PlaneShift Updater Version 5 for linux64.

Checking for updates:
Checking for updates to the updater: No updates needed!
Checking for updates to all files: Updates Available!

Downloading update file..
Patching file art/things/food.zip: Done!
Checking for correct md5sum: Success!
Patching file data/gui/loadwindow.xml: Done!
Checking for correct md5sum: Success!
Update finished!

the error:
user$ ./psclient
Your configuration files are in... /home/user/.PlaneShift
DEBUG: Sound System Software Renderer Initializing...

planeshift.application.client:
  PlaneShift Steel Blue (0.4.00)
  This game uses Crystal Space Engine created by Jorrit and others
  1.4.0 [Unix-x86-GCC]
 ....
Using fontsize 18 for resolution 1152x850

planeshift_effects:
  Duplicate effect 'x_obj_quad' found!
  Duplicate effect 'x_obj_spire' found!
  Duplicate effect 'x_obj_star' found!
...
crystalspace.genmeshloader.parse.unknownfactory:
  Specify the factory first!
  [node: library,meshfact(name=food#berries_red01a),params,material]
psEngine destroyed.

« Last Edit: July 07, 2008, 01:26:18 am by XWNI »


XWNI

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Re: Preload Models Errors (0.4.01 release)
« Reply #2 on: July 07, 2008, 01:25:30 am »
Thanks,

The loading problem is fixed now  food.zip has been updated to a fixed version.

I'm still seeing issues with preload models however  -- When preload models is ON, I am having difficulty moving between maps.

In particular, the path through the canyon from gug to bd1 does not render. When I try to enter it, my character is transported (teleported!) back into the gug map, usually on the ramp leading up into the city.

Also, the exit between the arena and hydlaa is unreliable, quite often is not rendered and not crossable, again crossing into the void causes my character to be teleported. 

Both problems have only occurred when preload model is on.  If I turn this feature off, the problem does not happen.

XW

Tulkhan

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Re: Preload Models Errors (0.4.01 release)
« Reply #3 on: July 07, 2008, 01:43:49 pm »
I'm still seeing issues with preload models however  -- When preload models is ON, I am having difficulty moving between maps.

In particular, the path through the canyon from gug to bd1 does not render. When I try to enter it, my character is transported (teleported!) back into the gug map, usually on the ramp leading up into the city.

Interesting, I've got this problem as well on ojaroad1, magicshop and gugrontid -- the portals (tunnel entrances) aren't rendered; there's just a gaping hole (I can provide screenshots). However, I'm using a selfbuilt client, and it makes no difference whether model preloading is active. There are no errors on the console that I could discern:

Code: [Select]
Still loading maps, ignoring crossing to sector magicshopout.

crystalspace.mesh.anim.pdlight:
  [lots of] Could not find light 'forestLight02hybdr1' in sector 'hybdr2'
Map hybdr loaded successfully in 604ms
[errors about missing textures, and Thing objects being deprecated]
Map bdroad1 loaded successfully in 1889ms
Map korogan loaded successfully in 325ms